Top 4 Ways Bloodborne Could Have Been Better

Hey wait, why does the title of this list say that? Well, besides this being one of the best games of the year, I have some minor complaints. Some of these are nitpicky, but some are more legit issues that I have with Bloodborne. Technically, this game is fantastic, and if you love hard games, scary games, and an experience that you can’t get anywhere else, then you should really get this game. It’s easily one of the best reasons to get a PlayStation 4. However, no game is perfect. Even if a game I review gets a perfect score, I will still have complaints about it. Again, some of these are honestly nitpicky, but I felt like I needed to bring these up. Will you agree or disagree with me? Well, I don’t know.


4. The Loading Times

This one is going to be first up, since they are working on fixing it, but oh my goodness, these loading screens were one of the worst aspects of the game. Not only is dying a punishment for not planning out your tactics, but having to wait through what seems like a five minute loading times is a chore. It doesn’t get me pumped back up to go and destroy what ever took me down, it makes me more annoyed that I have to go all the way back and hopefully kill what killed me. Like I said though, they are going to fix this, and making one of the more annoying elements of the game go away.


3. The Camera

While there are worst cameras that have been in gaming, when you have a super difficult game that requires you to have as much visibility of the world around you as possible, having the camera get covered up by scenery, or by getting way too close to you can be a bother. This becomes an issue when enemies and bosses can take out huge chunks of your health. I don’t think the camera needed to be pulled back to the point of making an isometric game, but it became an issue when fighting multiple enemies or fighting a giant boss in a cramped area. Every second and every swing of your weapon matters, and when I can’t see what is going on because the camera was distracted by the kind of leather my hunter was wearing, then you know there is a problem.


2. Be Amazing Right At The Beginning

These days, unless you are a critic working for a big publisher, gamers don’t really have that much time to play, and to me, Bloodborne almost takes a little too much time before it starts to hit the ground running. You can’t get your first main weapons until you die by the hands of a werewolf, and you can’t level up until you either kill or get killed by the Cleric Beast. In my opinion, the world becomes more interesting once you get past the second boss. Granted, you are at least doing things like fighting horrific monsters and trying to stay alive, but if you were new to these kinds of games, then you would probably give up after you find out how difficult, but manageable Bloodborne can be. A lot of RPGs do this for better or worse. If you have ever played Dragon Quest VII, then you would know that you don’t fight your first Slime enemy until you are two hours in! I am not joking. I got pulled into Bloodborne around the first hour or so, but I do wish the better aspects of the game weren’t hidden behind some very small and nitpicky elements.


1. Can They Keep Making The Same Kind of Game?

As I type this, I can hear people outside my door with their torches and pitchforks with this issue I have with Bloodborne. To be honest, it isn’t technically Bloodborne’s fault. The games in this franchise, Demon’s Souls, Dark Souls, Dark Souls II, and Bloodborne are all different games. Each game has their own overworld, levels, how they play, and so on. However, if you just break it down, each game is basically the same kind of overall experience. It’s an action adventure game with heavy RPG and survival horror elements. This isn’t bad, but how many times are we going to see the same kind of game from the talented individuals at From Software? They might have their differences, but they are essentially the same kind of game. How many times is the creator of this series going to make a spiritual successor to the same game? Why not make a different RPG that doesn’t play like any of the games I listed above? He doesn’t have to stop making these kinds of games permanently, but some variety would be nice, so From Software doesn’t become a one-trick pony. I get why they do this, since the franchise has its followers, but I wonder how long they can do this before all the games blend together and people get tired of it. If you don’t agree with me at all about this thought, then I understand, but it was something that kept looming over me, and why I hope From Software doesn’t get into a rut making these games.