Kickstarter Shout-out: Games to Support As of 11/16/17

kick01 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Like I said previously, a flood of indie game projects decided to hit crowdfunding sites in November, and I didn’t want to make one long editorial. I had to split the list up in two. I think this November has been very fruitful with its choices, since I know a lot of games that I think should exist. As usual, only invest in as much you are willing to part with, and the final product might not live up to the hype. Do your research, and only support the best of the best Kickstarters on the site. Enjoy!



Up first is the newest Fig.co campaign, Obelus by developer, Springloaded. You play as an intergalactic insurance salesman named Dave, who traverses the galaxy offering insurance to the few fleeting groups of humanity under a tyrannical company. All Dave has is his trusty salesman skills and a giant mech to help you defend yourself from hostile alien life. The game is a 2D narrative-driven action game, where you go from planet to planet inside the mech. When you encounter hostile lifeforms, the game turns into a shooter, like Metal Slug or Contra, in which you defend yourself by using the mech’s built-in cannons. As you reach individuals in need of insurance, you will be able to get into conversations with them and your trusty giant tank. Depending on where the argument goes, the game’s story will be affected by the decisions made in said conversations. Be careful though, the mech can be heavily damaged, and when it goes into auto-repair mode, you will need to be on the outside of your nice safe mech, but luckily, you’ve got a shotgun to take care of those mean aliens.

Even though it uses pixel art, the game does a good job with making you feel alone and isolated on your business ventures. The music that has been inspired by John Carpenter and Blade Runner makes you uneasy as you walk across dangerous landscapes. Anyway, the game looks beautiful, and the world feels crisp and alive. I’m a tad concerned with how enjoyable combat will be between story sequences, and I want my choices within the story to actually change depending on what I say, but I have trust in this developer, since they have experience with making games like Ultra Hyperball for the Nintendo Switch and Hiragana Pixel Party on PC. If you love atmospheric 2D action games with an emphasis on story, then definitely go support this title.

The Padre


Up next is a dark and spooky horror-survival game called The Padre by developer Shotgun with Glitters. The Padre is an isometric horror-survival game where you play a demon hunter known as The Padre. You go investigate a case of a missing Cardinal while traversing ghoulish landscapes and buildings, solving puzzles, fighting monsters, and hopefully, not giving in to your darkest desires. The game will also have adventure game elements, where you find items to solve said puzzles with. I have a few concerns about the game, like the game looks appropriately spooky and unsettling, but the blocky designs are weird against the grungy horror ascetics. I am also very concerned with how the flow of the puzzles and combat will go. Horror games are infamous for horrible combat, and I hope this game can pull it off well. It’s a promising project with a lot of potential to be an interesting horror title to be on the lookout for. If you want to try the game out, there is a free demo, so you can see if you like what they are doing or not. If you love horror games, then I highly recommend checking out The Padre.



Since the Minecraft-style of game is not going away anytime soon, with so many games big and small picking up crafting (even if they shouldn’t), you might as well get creative with it. This next one is called Deiland. It’s being developed by Chibig, and it was a popular submission from the Square Enix Collective. It’s a 3D action RPG where you play as Arco, a young boy who was sent to a Minor Planet to awaken the magic from within the planet’s crystals.  If you have played any crafting/survival/Stardew Valley/Harvest Moon-style game, then the mechanics should be familiar to anyone who is a fan of those games. You will be able to craft items, crops, buildings, and shape the planet to your liking. You will also have to be careful and use environmental events to your advantage. You will be meeting new characters who will be friends and enemies on your adventure. On top of the planet you take care of, you will be able to explore other planets with your new friends and fight monsters.

The graphics look great, even if I wish the developer could have found a way to not have slowdown pop up from time to time. It has a nice graphical style with a good color pallet, and it at least is visually nice to look at. The music is also pretty great, with whimsical space-like vibes and calm summer day-like songs that really give this game a laid-back vibe. The two composers for this game, Paco Mitos and Rafa Gimenez deserve a lot of credit for making some pretty fantastic tunes to listen to. I am a tad concerned that they didn’t really go into detail about the combat, and it’s not very clear how it all works, but that’s really it. I think this looks like a great project, and it’s already coming to PC and PlayStation 4. Everyone should definitely go check this game out if they are into anything to do with adventures, crafting, harvesting, and any fans of Harvest Moon.

Rising Dusk


This is a cute little gem that reminds me of games like Pocky and Rocky and Mystical Ninja. It’s called Rising Dusk by developer Studio Stobie. The story is very simple. A young girl is stuck in the twilight realm where yokai exist, and she must find a way to get out of it. So, if you watch the trailer, the game looks pretty standard. It’s a 16-bit-style platformer. What is going to be different about this one? Well, you know those coins you are supposed to collect in most games? Yeah, in this game, you avoid them like the plague. The main gimmick of this game is that you avoid the coins like a “No Touch” challenge, except that the no touching is literal. If you grab even a single coin, certain platforming blocks will disappear. You will need to bob and weave your way past the coins, maybe use the yokai to your advantage, and make it to the end of the level. All you can do is run and jump. The game’s 16-bit-style graphics look great, with many layers and smoothly-animated sprites. The music really does remind me of games with a more Japanese-flavor in the sound department. If you have played any of the Mystical Ninja games, you would understand what I mean by this. My concerns are that the game’s controls need some tightening up. The gamepad controls should be default, instead of customizing them in the options menu. The level where you travel on top of large yokai heads in the demo needs to make jumps from head to platforms easier, since I fell right through the platforms a couple of times. It was a fun demo, but there were definitely areas to improve upon. Still, I can see this game getting a solid audience, and the gimmick is different. I just hope the game doesn’t become too difficult with its coin-avoiding mechanic.

 Raji: An Ancient Epic


Next up is an isometric action game inspired by mythology from India. This is Raji: An Ancient Epic by developer Nodding Heads Games, and is another Square Enix Collective entry. You play as Raji, a woman who is bestowed god-like powers, who must save her brother, who was taken away by an army of demons that are planning to take over the land. Like I mentioned above, Raji is an action adventure game. You are given a magical staff to fight large ogre-like demons. You can equip your staff with different abilities like using it as a projectile, and using lightning to hurt other enemies. You will be making your way through ancient landscapes obviously inspired by Indian architecture. A lot of this game’s charm and appeal is how different the setting is. While it’s not different from a lot of action adventure games, its setting and look is what elevates this project. It looks wonderful in terms of graphics with 3D models that look like something from a finished game. You get such a grand scale, in scope of the world you travel through, with ancient buildings looking properly brittle and aged, and larger than life moments, like in the trailer when you see a giant demon off in the distance. The music is also spectacular, with a fusion of traditional Rajasthani folk and Carnatic Indian music. This should come as no surprise, since their sound designer Lunis Tzelos is part of a Greek band named Reggitko, went to train in this type of music a few years back. Everything simply works with the graphics and the music, bringing you into this fantastic world. I played the demo, and it was fun, but the combat can definitely be polished up with tight dodge rolls and maybe a parry button or something. I got hit so many times, because I wasn’t able to get out of the way in time, or was stuck in an attack animation. I also ran into a bug, where one of the frog demons jumped up too far up the wall and I couldn’t kill him, since he needed to be closer to progress through the demo. Still, this project has a lot of potential to be great, in terms of an action adventure game with a wonderful source of inspiration.

Bit Band


And finally, we have the very cool and musically-inclined Bit Band by Gavin Reed. You play as a band, as you travel through a quirky city playing shows, earning new gear, and becoming the best band that ever was. You must be wondering if this is a Rock Band or Guitar Hero-style game, but thankfully, it’s not. While the top screen is playing their music, your job is to focus on the bottom part of the screen. Yeah, the big twist to this game is that you are playing a puzzle game like Tetris, while horizontal, and throwing in some RPG-like elements. You see, the way you stack blocks is going to result in how well your band members do. If one band member has a gap or an empty spot, they will take damage. Not only that, but each place you play your music will have their own monsters trying to halt you from jamming out your rocking tunes. How do you take care of them? Well, you make special potions to help yourself out with dealing with the enemies.

Graphically, I love the look of the game. It’s yet another game using retro graphics, but with how they are done and how smooth the animation is for everything, it looks like one of those early PlayStation titles that had really nice retro graphics, before everyone made the huge push for 3D graphics. I hope the game doesn’t get too chaotic on screen, with so much stuff going on, but this was a fun surprise, and a proper way to close out this Kickstarter Shout-out article. If you love puzzle games with an awesome twist, then definitely support this game.



Kickstarter Shout-out: Games to Support as of 11/2/17

kick01 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, the Halloween season is over, and we are moving into the holiday season. This is where I think some crowd-funding projects might struggle, since this is when people start saving up cash for presents for themselves, friends, and family. It’s a shame, since for a season where we help each other and be human, it’s hard for us to go and support projects during this time of the year. Granted, it doesn’t help when bad Kickstarters happen, but still. I found some Kickstarter projects that should be worth your time.

Of course, the usual warning for these types of projects is that you should only invest enough into the project that you don’t mind losing, if the project doesn’t deliver, or is underwhelming. Make sure to do your research into the project, and see if it would be something you would love to help support. My one honorable mention will be for Jack and Casie, a cool action/puzzle/inventory management game that has a free demo that is totally worth checking out. Now then, let’s get started.

Shadow of the Mask


Let’s start with the Kickstarter that has the least amount of time attached to it, Shadow of the Mask by Tera y Kiwi. You play as two detectives in a world where superheroes were once a huge deal before the law came down on them. Your main goal is to solve a recent brutal murder that may have to do with a fallen-from-grace superhero. The world itself is very interesting, since there are no more heroes, and villains have founded companies and continued to be evil, just evil under the law. It’s a great set-up. Shadow of the Mask is a point-and-click adventure game where you travel through the cybernetic city solving puzzles, talking to individuals, and going through mostly traditional adventure game stuff. Graphically, I love the look of the game. Sure, I can see some people calling it ugly, but I like the Superjail-style art work, designs, and 90s Rugrats-style color pallet. My main concern is that I hope the puzzles work fluidly within the adventure. Nothing is worse than a puzzle that just halts you in your tracks. I wish the animation was a bit better, but for a game on Kickstarter, it looks pretty good. It’s better looking than most games that were on Kickstarter or when Steam Greenlight was a thing. If you love adventure games, sci-fi settings, or free playable demos, I would highly recommend checking out this project.

Shakes and Fidget


Up next is another adventure game with hugely impressive production values. This project is called Shakes and Fidget by developer KING Art, the people behind The Dwarves and The Book of Unwritten Tales, and Playa Games, who made the Shakes and Fidget mobile game. You play as, well, Shakes and Fidgets, who live in a fantastical world as shopkeepers. That is, until they get a distress call, and go on a dangerous and hilarious adventure. If you have played any adventure games, then Shakes and Fidgets will be the game for you, since it plays like every other game in the genre. You will travel around multiple areas, solving puzzles that will probably involve whatever you have in your inventory. For better or worse, the game is definitely pushing its animation and production values around, and it looks impressive. In terms of Flash animation, everything looks clean, and it looks like a game with a lot of personality with the world and its designs. My one major gripe with this Kickstarter is that it focuses so much on the personality and drive the team has for making the game, that it doesn’t really expand on the mechanics or the gameplay. I know most adventure games are the same, but you can still do something that makes the game stand out, besides its pretty production values. It feels like an amateur mistake to not really talk about the gameplay. Still, it’s a developer I trust, and they have made games before. That’s more than most developers on Kickstarter. If you like adventure games with a silly sense of humor, then I definitely recommend supporting this game.

Lonely Mountains: Downhill


Remember when Trials and Joe Danger were sort of big deals in terms of the indie scene? I love those types of games, but we don’t see a lot of them anymore, which is why I’m happy to see this game, Lonely Mountains: Downhill by developer Megagon Industries. The gameplay in Lonely Mountains has you going down a very large mountain jumping, sliding, and drifting down the dirt paths down the giant rock. You basically have to be careful with how fast you are going, or else you will be flinging your body into some trees, dirt, rocks, or right off the mountain itself. The developers have also promised that there will be different bikes that will help break up the game.

The game’s graphics are simple polygons, but there is a charm to how they are set up. It keeps the game simple and easy to navigate. I’m a tad concerned about how long lasting appeal the game has, but it seems like a fun game to pick up, play for a few minutes, and then put down. I hope it can come to other consoles since this looks like it would do well on something like the Switch, due to its pick-up-and-play nature. If you love sports games with a different twist to them, then definitely support this Kickstarter.

Du Lac and Fey: Dance of Death


We’re back again with an adventure game, but this time, a bit more cinematic, and in 3D. Du Lac and Fey: Dance of Death by developer Salix Games puts you in charge of an immortal knight of the round table, Sir Lancelot Du Lac. You are on a thrilling mystery journey with your assistant, Morgana le Fey, who takes the form of a dog, and Mary Kelly, to save the city from a grizzly series of murders. It plays very much like a 3D adventure game, where you traverse different locations, talk to citizens with different dialogue trees, and from time to time, go through some action sequences. The game’s biggest and probably most interesting offering is that it has a really big cast of actors playing the characters. You have Gareth David Lloyd, Perdita Weeks, Alexandra Roach, Rupert Vansittart, Nina Kristofferson, Inel Tomlinson, Harry Hickles, Pri Burford, David Morley Hale, Jack Kristiansen, Eden Vansittart, Sam Huges, Kitty Dearlove, and Emma Vansittart. These actors have been in big shows, like Penny Dreadful and Game of Thrones. The graphics look good, and while it is still early on in development, it’s way better than most trash developer games that showed up on Steam Greenlight. It gets a good grimy and unsettling mood with its colors, designs, and music by Jools Scott, who has loads of music experience, including Transport for London and Philharmonia Orchestra. I’m concerned with how the more action-oriented set pieces will play out, but this team of developers has worked on games like The Division, Fable Legends, Bioshock 2, Disney Infinity, No Man’s Sky, Assassin’s Creed Syndicate, Halo Wars 2, Ori and the Blind Forest, and Batman: Arkham Knight, so I think these individuals have experience. I also like that there is a female director on board. You sadly don’t see that a lot, and it’s nice that this is the case with this one. If you love cinematic 3D adventure games, and a focus on story-driven experiences, then definitely support this awesome Kickstarter.

Ara of the Wanderers


Here we have an atmospheric pixel art game called Ara of the Wanderers. It’s being developed by Bearmancer, and puts you into the shoes of Ara, an individual in the world of Eras, a land where nature has taken over, and covered buildings, and unknown mysteries still lay buried under ruin. It is up to you to go out, and find out about your past. The game is a 2D action adventure game inspired by The Legend of Zelda and Deus Ex, where you will be traversing different areas of the world, solving puzzles, and getting into combat with human and non-human enemies. Actually, scratch that last part, because the game is open-ended in how you approach the situation. You can bribe, kill, and downright avoid them if you wanted to. The developer is boasting that every action in this game in terms of combat will have consequences. That means you had better be smart enough to find a way around the situation, since killing that opponent could lead to something changing later in the game.

I like the graphics for the game. Sure, it’s more sprite/pixel work, but when you make the movements smooth, and use unique designs, it can definitely make your game stand out among the many that use the same style of graphics. The music by composer Tobias Hendrickson brings you into this world with an ominous vibe, but one filled with mystery. I’m a tad concerned with how people are going to receive the combat, and how consequential your actions as a player will be, but I’m down for supporting this game. If you like games with good world building, sprite/pixel art, or games that drop you into a world with a mystery to solve, then definitely check out Ara of the Wanderers.

The Untold Legend


Developed by Iconic Games, The Untold Legend is a top-down action-adventure game in the same vein as The Legend of Zelda. You live in the world of Loomia, a magical land that was once home to an ancient race known as the Loomians, which could stretch the fabrics of time. You play as a young hero sent to venture through this land, and stop an evil force from ruining the world, and bending space and time to its will. For the most part, the game plays very much like a Zelda title. You venture around a huge open-ended world, going to any location you wish to visit first (with the exception of a few areas), fight monsters, solve puzzles, and take down large bosses. It’s a fairly typical action-adventure game in this style, but it does have a few twists in the formula. For one, your shield will be able to help you in different situations, like getting over lava, turning into a lantern, and you get the idea. You will even be able to buy items to equip yourself with that will change how you look onscreen. You will even get more attacks the better you are with certain weapons. It’s definitely a game set to be big, ambitious, and fun.

At first, I thought the graphics were really good sprite work, but seeing that its 2D flash animation is rather impressive. I mean, it does have a bit of that mobile game look to it, but everything is animated well, and combat looks satisfying. The music is being handled by Daniele Zandara, and sounds pretty good. They have a few fantastical-sounding samples on the Kickstarter page if you want to listen to the soundtrack. I’m a tad concerned the flash game look is going to turn off some people, but I think any fans of the top-down Legend of Zelda games will love this game. If you like anything I mentioned previously in this statement about the game, then definitely go support it.

Stay tuned as November decided to be full of Kickstarters, so expect more than one article this month!

Video Game Kickstarters to Support as of 9/27/17

kick01 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

There are a few things you expect in life. You expect death, taxes, clever humor from Demetri Martin, and crowdfunding sites having a slew of projects all asking for money to fund them. My only honorable mentions will be the GameBoy-inspired roguelike, Kharon’s Crypt and the digital card game Doomtrooper. They already got funded, so I don’t have a reason to talk about them.  As usual, just because these are the ones to go support, it doesn’t mean the ones that should be supported will, by the end of it all, be good games. Let’s not waste any time, and check out the slew of crowdfunding projects that deserve your attention.

The Devil’s Eight


Developed by Second Step Studios, The Devil’s Eight is a 2.5D boss-rush game with a heavy reliance on music. You will be on circular battle arenas, with a large boss in the middle of said arenas. A cool element that I observed was the fact that it looked like the bosses moved and attacked to the rhythm of the song playing in the back ground. I find that neat that they are making an action-focused boss fight that fits the techno beats and vibes that are in each level. It reminds me of those fun music-themed levels from Rayman Legends. I like that this game wants to do something different in terms of gaming, but I am concerned about the visuals. I like the overall style to the game, but I wonder if the effects and colors will be too much while trying to lay a smack-down on the bosses. When I die or get hit, I want to feel like it’s my fault, and not because my eyes were distracted by all the visual overloading going on. Still, I think this is a cool concept, and it looks like a game I would love to play on something like the Switch or PC, if the requirements aren’t too demanding. If you like action games, boss-focused games, and music, then you should definitely check out this devilish delight.

Indie Pogo


A popular thing to do these days is for indie developers to help out other indie developers by making a game that shows off their characters, while also making these playable marketing icons part of an actual game. The crowdfunding site Fig.co even had one of these types of games called Bounty Battle, where it was like Smash Bros., but with indie game characters. It’s nothing new, so you have to keep coming up with different genres or styles of games to put them into. Indie Pogo, by Lowe Bros. is the newest contender to be the next big “we have indie game characters in our game” game. The big gimmick here, besides the list of indie characters in the game, is that every character will constantly be jumping. You have to jump on them or attack them while avoiding their attacks. The pixel art looks great, as characters move well and the colors are bright. I am a tad concerned that this game might get overshadowed, since it’s yet another indie game advertisement among a couple of other games that are doing the same thing. I mean, it’s cool that indie developers, at the very least the good ones, are helping out other developers by advertising their games, but I want the game to be fun. If you like local party games, then Indie Pogo is the project for you.

My Time at Portia


While I don’t think anyone is truly looking for another Stardew Valley-style game anytime soon, if you can bring something interesting to the genre, then by all means let’s see it happen. My Time at Portia from developer Pathea Games, decided to step up to the plate. You will be a newcomer to Portia, where you must live a peaceful life, help the citizens with certain tasks, farm, craft items and objects, fight monsters, and befriend the many people of Portia. The game’s visual look is hugely impressive. For an indie game, and an indie game on Kickstarter, the game looks pretty good. I like the art style that reminds me of Final Fantasy Crystal Chronicles, and I adore the lush colors. My only real complaint is that the character design on the humans is fairly forgettable. I just don’t care for their designs. I like the other designs of the animals, buildings, and vehicles, but the humans look like they were from a free-to-play mobile game. Hopefully, they can polish them up if they get funded, and work on the game. I think there is a lot to enjoy with My Time at Portia, and if you want to try out a slice of the game, they have a playable demo. If you like Stardew Valley, or any games in that vein, then I highly recommend supporting My Time at Portia.

Dark Devotion


Now, we have the 2D action roguelike that promises to be a dark and brutal experience, Dark Devotion by Hibernian Workshop. You play as an individual that must traverse a fallen temple, that will have branching paths with smaller bosses, and a major boss in each main world or floor of the temple. If you have played any games that have roguelike elements, any mechanics from Dark Souls, or found yourself in a dark desolate world with nightmarish creatures and horrors awaiting your arrival, then Dark Devotion should be familiar to gamers. You will also have an end-all currency known as Faith. You use Faith to unlock hidden paths, upgrade your character, open special chests, and so on. This means while you can definitely use it to upgrade yourself so you can be strong enough in the next run to take down those tough baddies that turned you into paste, maybe it’s a good idea to save some just in case you run into chests or an alternate path. Unfortunately, no matter which path you take, you will not be able to backtrack. Each time you leave a room, the door closes, so you had better make the right move. The game itself is pretty promising, and it has a free demo if you want to try it out before you plop down some of that nice money, but my concerns with the game come from the fact that I feel like I have seen this type of game before. Earlier this year, we had Blasphemous, which was this dark and horrifying 2D action game, and being a tough 2D action-focused roguelike is nothing new. We pretty much have a market that is already flooded with roguelikes that are tough and unforgiving, and we have a lot of games inspired by the Dark Souls franchise. Nothing is inheritably wrong with that, but if it feels like I’m seeing or playing a game that’s very similar to others, then that’s a problem. I love the promise this game brings to the table, but if you are burnt out on roguelikes that don’t do anything to offer you a reason to replay the levels over and over, then people might be turned off by yet another game that does all of those things. I still have a lot of faith in this project, and if you want to back it, by all means do so. It’s definitely a more promising and ideal Kickstarter than most that pop up on the site.



Developed by Pathos Interactive, Bannermen is a real-time-strategy game similar to the ones you played back in the day, like Age of Empires. The twist added to the gameplay is something the developers call “dynamic environments”, where you can use magical spells to control nature, like burn forests, use lightning to shock soldiers, and so on. You gain these powers by making shrines or temples at certain parts of the map. You will even be able to play this game with friends in a multi-player mode. It’s quite a solid idea, but my main concern is the look. Outside of the environmental powers you can obtain, Bannermen looks a tad generic. As a game using the Unreal Engine, it looks fine, but the art style is what is unappealing about it for me. I know they are going for more realistic medieval looks, but I guess if you are going to be in a genre that is dominated by the titans like StarCraft, there should be something that helps you stand out visually. It also looks like a generic RTS game. Now more than ever, you need to find a way to stand out, and looking like something else in my game library isn’t going to be enough. Still, I think this is a rather solid project, and if you want more RTS-style games, then you should go and support Bannermen.

Fell Seal: Arbiter’s Mark


If you are a fan of tactical RPGs like Tactics Ogre, Final Fantasy Tactics, or The Banner Saga, then Fell Seal: Arbiter’s Mark by 6EyesStudio is your game. Honestly, Fell Seal has been considered a spiritual successor to the Final Fantasy Tactics series, since everything takes place on a square arena, characters move in place until they are commanded to move and whack an enemy on the head. You have multiple job classes, hundreds of moves, and travel along a map with set destinations. The game looks pretty solid. The 2D art is visually eye-catching, and the designs of the characters remind me more of the PSP remake of Final Fantasy Tactics with that cool art style used in the cutscenes. I even like that you get to pick some visual delights for non-story characters, and make them look how you want them to look. The music by composer Jan Morgenstern is also a nice part of the presentation package. The samples I listened to from the game had magnificent fantasy vibes, and that shouldn’t be surprising due to Jan’s work on the Nintendo DS title Black Sigil: Blade of the Exiled. If I had to be concerned about one thing, it would be how the difficulty, grinding, job classes, and abilities will be balanced. I love a good challenge, but if it becomes too much, and I get punished because I didn’t level everyone up correctly, then I’m going to be annoyed if the game isn’t very clear. I also want every class and move to be useful. I don’t want to go through a game where I only play as maybe six or so classes, and not use the others. I know not every gamer is the same, and tactical RPG players probably have their own team set-ups, but still. However, I love this project, and I can tell the team working on this has a passionate drive to make this a reality. If you love tactical RPGs, great hand-drawn graphics, and a playable demo, then I highly recommend checking out this Kickstarter!

Flynn: Son of Crimson


And finally, the final Kickstarter I want to talk about is Flynn: Son of Crimson by Studio Thunderhorse.  You play as Flynn, as you take control of a mystical power known as the Crimson, and must stop an evil force from coming your way, and killing the land. Flyyn: Son of Crimson is a 2D action-focused platformer in the same design of a Metroidvania-style game. You run, jump, and fight your way through a magical world. You will have multiple weapons to unlock for your uses, like a sword, a bow, and claws. Flynn is also able to trade in trinkets for new moves. For as many 2D pixel games as we are getting, Flynn looks pretty spectacular. The music is also pretty catchy, thanks to composer Jacob Lincke. Jacob definitely has a very Studio Ghibli-inspired soundtrack that reminds me of some of the earlier Ghibli films, like Castle in the Sky and Nausicaä of the Valley of the Wind. My only concern is this is yet again, another Metroidvania-style game, and we have a lot of those. I hope it stands out enough to warrant someone who has played a lot of these games, to purchase another one in the genre. Even then, Flynn looks like a fantastic game, with tight combat and great visuals. If you love these types of games, then I highly recommend checking out this project.

That is it for September, and we shall see what new projects become interesting when we go into October! Thanks for checking these out, and I will see you all next time!

Kickstarter Shout-out!: Projects To Go Support as of 9/9/17

kick01 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, it’s back to school time, and that means more Kickstarters! Well, technically school time, and Kickstarters don’t have anything to do with one another, but I don’t really need a reason to talk about some awesome and promising-looking Kickstarters. As usual, just because these are the ones to go support, it doesn’t mean the ones that should be supported will, by the end of it all, be good games. The only honorable mention, since it got fully funded, will be going to Fig.co’s Virgo vs the Zodiac, a JRPG using cute sprite work.  Always donate enough so that you won’t be mad that it’s gone. Just do some research, and donate to the one that sounds good to you. Now then, let’s get started.

Celestian Tales: Realms Beyond


This game might sound familiar, as it is the sequel title to Celestian Tales on PC. Developed by Ekuator Games, Realms Beyond continues the story nine years after the first game, with the six individuals who are chosen to protect their land from an ongoing war. There isn’t really a lot to talk about this one, since it seems to be similar to the previous game. It has the same combat system that levels up and instantly heals everyone after each fight, the same lovely sprite and 2D art, and since this is basically episode two, it will take the data from the first game, and shape the story and character interactions based on your actions. I’m a little concerned that this new game in the series might not do enough to make it stand out. I enjoyed the first game, but it seems like the only thing changing is the story. It was an interesting story, but the stand-out feature, being able to play as six characters that have different perspectives on the story itself, isn’t really taken advantage of. Still, I’m looking forward to this RPG. It felt a tad different than other indie RPGs that try to copy the success and popularity that Final Fantasy VI left, but instead, Celestian Tales reminded me of a Game of Thrones RPG done right. If you have played the first game, and want to see the story continue, then definitely support this project.

 The Crown Stones: Mirrah


Want another Metroidvania-style game in your digital library? Then look no further than The Crown Stones: Mirrah by developer Frater Studios. You play as a protagonist with amnesia as you traverse your way through a hellish world of the dead. If you have played any Metroidvania-style games, then this game and its mechanics should feel familiar for those veterans of those types of games. All combat takes place on a 2D plane, where you have a stamina bar that is pretty much the same one used in Dark Souls, where you must choose wisely when to attack. You can also gain special chakras that give you different attack abilities, and a “berserk” meter that when filled up, can give the player much more damaging attacks. Another element talked about in the game is that you can use stealth. You can get past enemies or sneak up behind them while hiding behind the multiple piles of dead bodies to hide from enemies. It throws an interesting twist into the gameplay, since going in head-strong is probably not going to work all the time, depending on the enemies in the area.

While I do love the vibrant sprite work, the smooth animations, and the brutal combat, I have two concerns. One, it’s on a crowdfunding site I have never heard of. It’s the first time I have heard of the site Catarse. I don’t know how many people have heard about this site, and I feel like if it was on Kickstarter or went through Fig, it would have a better shot. Two, while I do not mind these styles of games, the game itself may have trouble standing out among the other Metroidvania games, that use sprite work and “Dark Souls”-style elements. It is a bit too commonplace now to really be unique. I know everyone loves Dark Souls and wants to make the next great Dark Souls game, but at the same time, seeing those elements pop up whether they be well-implemented or not, lessens the appeal. Still, I wouldn’t be talking about this if the project wasn’t promising or appealing. If you don’t mind yet another Metroidvania-style game with some twists to the formula, then definitely go support The Crown Stones.

The Good Life


Remember the cult classic Deadly Premonition? What about the creator’s Xbox One/PC game D4? Well, if you are hoping to help out this memorable developer, then you should support their newest project, The Good Life. You play as a blonde photographer, who once lived a life in New York. Unfortunately, she has a massive amount of debt under her name. To fix all this, she decides to move into a small British town that is called “The Happiest Town on Earth”. However, there is a twist! At night, everyone turns into cats! She must find out what is exactly is going on while also finding a dead body within a pond. Well, that definitely sounds like a game by the Deadly Premonition creator. For the most part, you will be going around this 3D world tackling odd jobs to pay off your debt, while also solving what exactly is going on with this town and the community inside. While working, taking photos, or becoming a cat, you will find items that will be important to the story.  You will have little RPG elements that improve and become bigger, like stamina, being immune to getting sick, and have items that will give you temporary boosts.

It’s a weird and unusual game, and the visuals, character designs, and music match the tone. It’s an odd and unreal kind of story, which only SWERY, the developer behind the game, can come up with. You would think this entire set-up would be off-putting, but it really does feel like it gels well. Sometimes, being odd in concept can lead to feeling cohesive. I am concerned that people will be turned off by the more realistic funding goal, and the fact his games have niche appeal will not bring most people in. I get why his games are popular, and I love the ideas this project brings to the table, but at the same time, his other games had major flaws to them that were hard to look past, even with all the weird charm to them. Still, we need a shot in the arm of quirky and unusual games, and I think The Good Life should be one of those games to help with said shot.

The Cyanide & Happiness Adventure Game

UPDATE: It has been funded!


Based on the extremely popular web and animated series, you play Cooper McCarthy, as you try and wackily make your way to your graduation ceremony, while having to avoid a small little event called the apocalypse happening around you. It’s a typical point-and-click adventure game, where you gather items to solve puzzles, meet wacky characters, and try to make it to the end of the game. The franchise’s style and humor definitely lends itself to an adventure game. It looks good, and the people behind it have made successful games in the past using Kickstarter. I guess my only real concern is if this game is friendly towards new viewers to the comics, web series, and so on. Hopefully, you can just jump in and not have to worry about knowing everything. There isn’t’ really much to talk about with this one, since it’s a tightly wound project that has people who know what they are doing behind it. If you love the franchise and would love to support their newest project, then you should definitely check out this adventure game.

 Griff the Winged Lion


I remember when this project appeared a year or so ago on Kickstarter. It was cute, but it was in too early of a stage to show off, and it felt like it was more about how amazing they made the retro graphics, and less about how good the actual game is. Thankfully, the developer behind the game seems to have learned from that, and the game looks promising. It might be a PlayStation 1-era Spyro the Dragon-style game, a3D platformer back when they were all the rage, but at least it’s not another 16-bit or 8-bit-style game. I like how this game is trying something different, and something that we haven’t seen the indie scene truly tackle. The project also has a demo that you can check out before backing it. My only real concern is that, while the game looks the part, I hope it’s not held back by older design choices. Sometimes, all that nice nostalgia attached to older games is either bad in retrospect, or caused by console limitations. I do have faith in this game though, and I think everyone should support it if they are into this type of game.



Finally, here we have probably one of the best-looking Kickstarters in terms of visual presentation, Scorn. This was a popular Steam greenlight (when it was still a thing) entry due to how much polish and quality there was to the main game. Then again, when people actually put effort into their Greenlight submissions, people may actually vote on it. This is a first-person shooter, where you travel through a world that was probably made by H.R. Giger’s wildest dreams. You must traverse this stick, fleshy, and disgusting world, while fighting monsters and traversing this atmospheric nightmare land. You will have to either fight your way through, or probably just let the grotesque creatures be, since ammo is limited. The game’s true standout feature is the wonderfully disgusting world it has created. It drips with personality, and is probably one of the more truly realized worlds seen in a while. I am disappointed however, that there are no console stretch goals at the moment, and I’m worried about how much content will be in this one part. It’s being split up into two parts, so hopefully, when the first part is finished and gets funding for the second half, players will be able to enjoy the full experience. I also hope the maze-like level design won’t turn people off, and will be easy to navigate. This is easily one of the better Kickstarters of the year with a huge amount of true blood, sweat, and tears put into the game, and I hope it can reach its funding goal.

Kickblunders: Games to Avoid and Back as of 8/19/17

kick0111 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, it’s the end of the summer, and it means Kickstarters are back in full swing! Kickstarter and other crowdfunding sites like Fig.co decided to unload on the world some pretty awesome-looking projects that you should both support, or avoid like the plague. I will give out some honorable mentions to projects that got funded in a rather short period of time. These are the Harvest Moon-style action RPG Re:Legend, Phoenix Springs, an adventure game with a surreal setting, Bounty Battle, a Super Smash Bros.-style fighting game using many popular indie game mascots, and the tactical multi-player game for PC and Switch Hex Gambit. Now then, let’s get started!

You Should Avoid: The Last Kingdom


We start off with a sloppy Kickstarter called The Last Kingdom. It’s supposed to be a tactical RPG, but there is no gameplay to show off. The trailer shows us nothing. There are no pictures, no sprite work, no real details about how this tactical RPG differentiates itself from others, and it’s just not well put together. And asking for such a small budget for a tactical RPG is pretty insane in the membrane. It’s yet another project that’s way too early to show off, and you should avoid it at all costs.

You Should Back: Lona: Realm of Colors


Lona: Realm of Colors is an adventure game developed by SpaceFox. You play as an artist named Lona, who is trapped inside her own artwork. You must traverse through said art, putting in and taking out the color of that art piece to make it through this adventure. The game’s main focus is to tell a story, since she is using her art to make abstract visuals of situations she is dealing with. The main goal is to go into each picture, go to either one side of it or another, and try to solve the problem given to you. The game has a really nice art style, and it should, since it’s about an artist. It has a lot of vibrant colors, and the pictures are very detailed. My one concern is how the overarching experience will pan out. I hope the interactivity of the pictures will be enough, due to how we won’t have to deal with inventory puzzles or dialogue trees. It’s all about the story, and I want the story to be interesting if the gameplay is not going to be the focus. Anyway, if you like games that focus more on visuals, and like a promising story, then you should definitely check out this Kickstarter.

You Should Avoid: Mcgee Detective


You know, if this was a flash game when flash gaming was in its first year, this would probably look impressive. However, this is 2017, and if you can’t make good looking art or know how to make a visually appealing looking game, don’t make the art yourself.  This 2D platforming puzzle game is just the pits in every way possible. It has bad art, bad animation, mediocre gameplay, and a very lackluster Kickstarter page. I don’t know what this individual is thinking by making such an ugly game on a budget that’s $1,123, but you can’t do that. A more talented individual could have made a game about a mouse on an adventure look charming, but boy, this one is just looking to be avoided like raw chicken tartare.

 You Should Support: Jettomero


Update: It just got funded!

Sometimes, we need a goofy little game that has charm oozing out of its robotic parts. Jettomero, developed by Gabriel Koenig, looks to be that type of game. You play as a robot named Jettomero, who travels from planet to planet finding fuel, and trying to save lives while being a giant destructive robot. You will be able to customize Jettomero, and as you traverse the galaxy, you will encounter other large robots to fight while uncovering the history of your robot. The game has a more laid-back vibe as you travel across the cosmos in this cool 1970s-inspired sci-fi universe. My only real concern is how expansive the experience will be, since these types of games tend to not do well if they choose to overstay their welcome. Other than that, I loved seeing Jettomero in motion, and I think it’s one of the more charming crowdfunding projects on the site. It only has a little left in terms of funding to make, and if you love cute little games with a charming personality, then you should definitely help this robot save everyone!

You Should Avoid: Bad Lands Road Trip


There is nothing worse than when a Kickstarter project gets less and less impressive as you scroll down its Kickstarter page. Bad Lands Road Trip is one such bummer project. First off, we have yet another project that is too early to show off, the art style for the menus and interface look cheap, everything looks like an asset flip, and the game doesn’t look all that appealing. We already have enough open-world games, and we don’t need another one of lower quality. I feel badly, since there was obviously a bit more done with this project, but it’s still not enough to warrant throwing down money onto it. Maybe if they waited a little longer and made everything not look like an asset flip, then I would be down for some fun simple robot-shooting fun. It’s just not going to happen today.

You Should Back: Beyond-Human


Yes, we do get a lot of Metroidvania-style games, and to a degree, that is my major concern for this project, but I’m rooting for it. Back in 2014, I was going to write about this project because it came out the same time as a very similar project was on the site, but didn’t since it was obvious both weren’t going to make it. Luckily, the game looks way better than it did back then. You play as a silent protagonist named Adam, who woke up into an alien-like world. You must Devil May Cry your way through a large sci-fi world brimming with a hostile atmosphere, and find out who you are and what exactly happened. Sprite or pixel graphics might be a tired thing to see among the indie community, but as long as it’s done well and looks good in motion, then I don’t mind it. All the designs are pretty neat, the effects look great, and it looks like a good action game. The concern for me is the fact that this is a very common genre to see among the indie crowd. Not that it can be a bad thing, but if you are going to make a Metroidvania-style game, I want it to stand out and be memorable, because the developer wanted to make a game in that style and not simply because it’s popular. It doesn’t fully keep me from recommending and talking about this game at all, but I think it’s understandable to be a bit more wary about games that want to go the Metroidvania route. Even then, it’s a cool-looking game, and it looks like the developers have a grasp on what they want to do. If you like action games, Metroidvania-style games, or games that use sprite work at all, then you should definitely go support Beyond Human.

You Should Avoid: Umbra Protocol


Yeah, this project has kind of the same problems as McGee Detective, in that the concept art and the logo picture for the trailer looks way better than the actual in-game animation. The game just doesn’t look all that appealing, and if it’s not obvious, there is a reason why people are not really funding this one. I feel like with a better artist or more interesting gameplay, it could have been more appealing. It just looks like a ton of mobile games that you see get dumped onto the App store, and are understandably overlooked.

You Should Back: Suplex Saga


Remember that really mediocre “wrestling” RPG that was up on Kickstarter a few weeks back? Well, the better version of that idea is Suplex Saga by Finger Gun Games. You play in a Final Fantasy-style turn-based RPG, where you are Ace Evander, a rookie wrestler who wants to make it to the top. Along with some of his friends, he wants to be the best of the best to bring back the Evanders name, while dealing with a wrestling company take-over that will rock the world! Combat takes place on 2D planes, like in older Final Fantasy titles, and the combat is turn-based. Just like in some RPGs like Paper Mario, the combat is all about timed-button presses that pull off super moves and other abilities. I love everything about this game, but I have one major concern. I have been following this project closely, and to be honest, I don’t think they are getting the word around fast enough about the game. Maybe because it’s a busy time of year, or maybe they are not doing enough to get other people outside of wrestling fans to buy this game. I want this to succeed, since I just adore an RPG with a different personality to it, but I think they need to do more to get the word out, or maybe come back in a few months with a playable demo and some spruced-up sprite work. I think some projects do better when people can play a bit of the game they might want to throw money down on. In general though, I think this is a goofy and fun-looking RPG. I love the idea of it, and while I wish the console stretch goals were the first ones up instead of a pdf guide, I would love to play something like this on the go.

Kickblunders: Games to Avoid and Back as of July 13th, 2017

kick0111 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, June was a wasteland in terms of Kickstarter projects worth writing about. Most of them were all blunders, and there was one individual who was either trolling, or was not really prepared for posting Kickstarters that were, to be frank, some of the worst I have ever seen this year. Luckily, a bunch of Kickstarters have recently been popping up, and taking up the spotlight, and deserve to be shown off. As usual, do your research on the Kickstarter itself, and see if it is worth your money. Not every Kickstarter that gets funded is successful, and the game might not deliver on its promise. Be careful, but if you feel passionate about the game you want to back, then by all means. Spend only enough money on the Kickstarter that you will be happy to donate to the project. Oh, and congrats to LUCAH for getting funded! It’s a great action RPG that I wish I could have gotten to before it got funded. Let’s get started!

AVOID!: Snowball Wars


It’s very obvious by the look of this one that it’s the developer’s first try at a game, and while there is more to it than most bad Kickstarters, it’s still really lackluster. The art looks like it was done in Microsoft Paint, the music isn’t from the game, and the page just shows amateur artwork. I get it, making your own game is a big feat, and I do admire the successful indie games that are made by one person or a very small team of people. However, I’m not going to give anyone special treatment just because it’s their “first game”. Maybe Snowball Wars has potential, but as far as I can tell, it isn’t going to go anywhere fast.

Instead, you should go support: KnightOut


This indie game developed by 2nd Studio marks the first crowdfunding project on the site, Fig.co, to be made for the Nintendo Switch. It’s a multi-player party game where you build large castles to protect your king, while destroying your opponent’s castle and killing their king. There is a single-player mode where you fend off hordes of monsters with your buff castle and army of knights. At first, I wasn’t really impressed, due to the game’s graphical style shown off in the trailer. I knew it was early in production assets and animations, but something felt off about it to me. However, after seeing the game in motion a couple of times, I found myself strangely growing fond of the game and the gameplay. I’m not usually the type of guy who downloads every single local multi-player game that goes for that Smash Bros. mentality of all the action happening on one screen, but this one caught my attention, because of the Switch, and how you already have two controllers from the get-go on the console. My only real concern is the longevity and lasting appeal of the game, since the local multi-player market is truly crowded. I just don’t want to see their hard work swept under the rug when the next Screen Cheat or Towerfall pops in to take its thunder. It looks like a fun game to play in bursts, and I hope 2nd Studio does a good job with the overall experience they are offering, and doesn’t have to resort to microtransactions or crummy game-killing business decisions.

AVOID!: Temperament


The big problem with indie developers and the indie game scene is that once a certain genre gets a slam dunk of a hit, the copy-cats, bandwagon-hopping developers or scam artists (you decide which is which since all of them have been abundant in the indie scene) are not far behind. While there is nothing super inherently wrong with Temperament, a first-person spellcasting game, it’s woefully lackluster in terms of being anything promising. First off, the concept art and images shown on the page is not in any way good, due to how inconsistent the two pictures look in terms of designs. The indie scene has already had a few games within the first-person genre, where the main gimmick is to cast spells that have already been done. This project sounds like it has nothing to offer that I couldn’t get with other games like Ziggurat. There is also, once again, no gameplay to look at or to see how it would look in motion. It’s just an underwhelming disappointment from an individual who has tried two other times to have a Kickstarter success, but to no avail. You can talk to me and tell me about the game, but I want to see what I would be interested in backing.

Instead, you should go support: Fight Knight


While I don’t technically need to support this one, due to how quickly it made its funding goal, this first-person brawler from developer Thomas LeBlanc is worth mentioning. Fight Knight took the site by storm with its first-person 3D pixel art style, and its focus on fun first-person melee combat. It’s always a bit eye-rolling when you see a first-person game with melee combat, since it never feels great to punch or hit someone in first-person. The game also has a playable demo, and from what I have heard, people were having a fantastic time playing it, but were criticizing the head-bobbing, another problem with first-person games, but I’m sure the developer will do a good job at making sure no one gets too motion-sick playing the game. It’s a fun looking game with a quirky personality that I think should get more support and hopefully get onto other consoles. I would love to play this on the Switch.

AVOID!: All the Hidden Corners


Out of all of the games I had to put on this list, All the Hidden Corners was the one I was most reluctant to say go support. Hence, it’s on the avoid side of things. I like the 3D adventure game idea, the graphics, and the set-up. My problem and why I’m hesitant to say go support this one is because the trailer was not really convincing me to say “hey, I want to throw hard-earned money at this game!” I admire the idea and the visuals, but I want to see the game in motion. I know annoying to keep bringing this up, but that is the biggest problem with Kickstarter games. Show, don’t tell.

Instead, you should go support: Harold Halibut


I was pleasantly surprised to see this game from developers Slow Bros. It’s what the page describes as a “modern handmade adventure game”, where you control Harold Halibut, a janitor and lab assistant, inside a large ship in a planet surrounded by water. I love the stop-motion art style and the rusted barren look of the world’s surroundings. While having a solid sense of humor, the world you live in is definitely not safe, and there is obviously something else in the water besides the ship and the people living inside it. You can tell a huge amount of passion has gone into the look and feel of the game. My only real concern is how the puzzles will work and how interesting the story will be. I want to feel invested with every step I take, and I don’t want to lose interest. The game’s soundtrack is also pretty solid by composer, Onat Hekimoglu. It definitely helps bring you into this briny world. I hope more people are willing to go support this game, since I feel like it deserves your time and money to help get this game developed.

AVOID!: Brass Town Wrestling


Now, how cool does this sound, a wrestling RPG? I mean, wrestling, while floundering in some areas, is still a huge deal. How cool would it be to have an action or unique turn-based RPG where all the attacks are wrestling moves? Too bad Brass Town Wrestling isn’t that. It’s a generic RPG that only has wrestling as a motif. That’s the biggest pile of weak sauce that I have seen in a while. Not only is it yet another RPG Maker game that does more damage to the RPG Maker reputation, but it just doesn’t look like anything all that amazing. Its battles are in first-person, but the attacks don’t look that interesting, and the art looks very amateurish. It’s games like this that give RPG Maker a bad reputation, and it’s an example of a developer not taking full advantage of their situation. This is obviously one that you should avoid.

Instead, you should go support: Fantasy Strike


Developed by Sirlin Games, Fantasy Strike is a 2.5D fighting game that is being helmed by ex-Street Fighter developer David Sirlin. The game claims it will be an easier fighter to get into, because there won’t be any joy stick inputs to pull off super moves, and instead, everything is done by the face buttons and keyboard. I think that’s actually pretty rad. Usually, when a fighter promises that they will be easier to get into, they never really mean it. You still need to learn the complex button commands, and they always make the icons the arcade control icons. This looks like it could very well be a good beginner’s guide to fighting games, along with the upcoming Switch indie game, Pocket Fighters Rumble.  While the characters don’t look that interesting or memorable, I’m sure later down the development line, they will make the characters more interesting. I also hope it can come to more consoles than just the PlayStation 4 and PC. I bet if they could get this on the Switch, they could make the console a go-to for fighting games, once Nintendo releases another Smash Bros. for the console. If you enjoy fighting games, I would highly recommend you check out this new Fig campaign.

AVOID!: Hotel Escape


When people come to Kickstarter to pitch their work, you usually want something that looks good, and makes sure the potential backers know exactly what they are getting, and know they will put out the product as promised. I guess no one told Hotel Escape that. The Kickstarter page is a mess with ugly artwork, a trailer that’s not really that promising, looks like something from the days of Steam Greenlight, and to be frank, the game doesn’t look that good. The developer might say that they have worked 4 months on the project, but I seriously doubt that from the look of everything. The game is too dark, the framerate is garbage, and the gameplay looks mediocre. This is also the second time the developer has tried to get funding for this game, and I’m sorry, a minute change no matter how effective, is not going to get people to back your project. Oh, and a $200 funding goal? I don’t want to be rude and disrespectful, but how much money does this person think they need to make a video game?! $200 is not going to cut it! You need more than that! Not hard to see why I’m saying avoid this one at all cost.

Instead, you should go support: Neon City Riders


Finally, let’s go support Neon City Riders by developer Mecha Studios. This top-down action adventure RPG sets you into this cyberpunk post-apocalyptic world, where everyone is forced to join some kind of street gang, and cause constant war and chaos among everyone who lives within the city. Your goal is to stop the violence and find out how to solve the overarching problem. If you have played any or a majority of top-down action adventure games, like the old Legend of Zeldas, Crossing Souls, Legend of the Mystical Ninja, then you should know what you are getting yourself into. A large world to explore, puzzles to solve, upgrades to obtain, new areas to explore, and everything you do is at your own pace. You can go wherever and fight whoever you want first.

The game’s graphical presentation is bouncy, colorful, and it doesn’t look that bad. I know some gamers are getting tired of pixel art-style games being a thing, since it seems like everyone and their great great grandma is making a game inspired by the days of 8-bit and 16-bit games, but if you put your own spin on it, and it doesn’t make me think of other games in a bad way, then I think you could keep doing it. My only real issue is that some people might be concerned about the low funding goal, and that it’s yet another neon/80s cyberpunk-inspired world. Again, if you put your own spin on it, then do so, but I can understand if people are getting tired of it, since neon/80s-themed games do pop up a lot. Still, I think it’s one of the better Kickstarter games to come to the site in July so far. If you like your top-down action games, and want to play a bit of the game, the devs do have a demo that you can try out. If this all looks fun to you, then join a gang and go support Neon City Riders.

Kickblunders: Games to Avoid and Back from May 2017

kick0111 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, it’s time for another Kickblunders, a look at what games to avoid and support from May 2017. It felt like after Yooka Laylee’s release and Nintendo releasing the Switch and making bank, Kickstarter dried up a bit. Luckily, a lot of good Kickstarters are up now, and while some bad ones popped up, I think I found enough to warrant which ones to avoid and which ones to invest into. The only honorable mention I have is for the Kickstarter success Blasphemous. While I was working on this editorial, it got funded right off the bat. Still, if you like 2D action-heavy Dark Souls-style games, then you should keep supporting Blasphemous.

Now, before we officially begin, just a heads-up. Kickstarter games are not always going to be fruitful, and end up as amazing games just because they don’t have to deal with a major publisher (not yet at the very least). Make sure you do your research, look for the signs of good and bad Kickstarters, and wisely choose which ones to support. Hopefully these comparisons can help split the bad eggs from the good eggs. This is going to be a long article, so let’s begin!

Avoid!: The Cypher


Listen, it might just be a Kickstarter for a demo, and it might at the very least have a video, but once again, you can’t be showing off a Kickstarter project anymore if you don’t have good legit footage or something playable. Yeah, I get that you want another game like Def Jam to exist, but do you know how much it would cost to do what you want with this type of project? It’s not only going to cost a lot in terms of making the game itself, but you will also be paying for royalties for the rappers to be in the game. I just don’t think this one was well thought out.

Instead, You Should Back: Project Rap Rabbit


What’s this? A brand new rhythm game with an emphasis on rapping made by the minds behind PaRappa The Rapper and Gitaroo Man? Sign me up! While I am concerned that it won’t get funded because of people’s growing concern about Kickstarter projects from big names, I do think this one is worth supporting. It’s not just another Rock Band. It’s basically an RPG dialogue-based rap system, where you listen to the rap, choose your dialogue, and then rap back in rhythm. I love the art style and personality the game is bringing to the table. I do wish they had some actual gameplay, but I would rather support this project by vets who know what they want to do rather than a developer who has no idea what they are doing.

Avoid!: The Rise of Mooncrest


This one hurts to talk about because it started off with a lot of promise when it was originally uploaded to the site two years ago. It also hurts because it’s from my home town of Austin, Texas. There are so many red flags about this re-upload that it isn’t funny. First off, the art is horrendous. Yes, in the end it doesn’t matter how pretty your game is if the gameplay isn’t good, but this looks like a flash game some sleazy two-bit developer would throw onto the app store. The Advance Wars-style gameplay isn’t the problem, it’s the visual presentation. You can tell a lot changed from the two versions of the Kickstarter with the budget being lesser and the four-person team is now only one. It doesn’t bring up a lot of good signs. I hate to say this one is a blunder, because it’s not the worst that I have seen. It does do a lot of things right, like have footage and a demo, but when a pretty similar style game is coming to the Switch called Wargroove, or other digital board game-style tactic games, then you need to step it up. I feel like this needed more polish in the art department and some clarity as to what happened with the other three people on the team.

Instead, You Should Back: Flash Point: Fire Rescue


This is developed by RetroEpic Software, the newest Fig campaign (sorry for not getting to Phoenix Point in time. It looks great!), where you play as a group of fire fighters as you strategically make your way through different houses putting out the fires and saving civilians. You better watch out because fire can be rather unpredictable. The game has a great art style, and looks like a rather in-depth system of tackling every level. I hope they can bring it to consoles, since I feel like it could do well on something like the Switch.

Avoid!: Alpha’s Theory


Once again, when there are other games in this genre like The Binding of Isaac, you need to not look like a fairly early-in-production flash game. It’s not like we can’t have variations of the same genre, but you also can’t simply go to Kickstarter, not have a video, and show off super early gameplay anymore. You need to look like you are far into development, with more polished footage and actual gameplay. It doesn’t look appealing, and there are obvious signs no one is backing it. It needed more time on the development table.

Instead, You Should Back: StarFlint: The Black hole Prophecy


Back again for a second attempt of getting funded is the 2D point-and-click adventure game StarFlint by Sunmason Games. Once again, you play as two dashing young space heroes named Trixie and Flint, as you traverse the galaxy solving puzzles, enjoying a bit of comedic dialogue, and stop a large conspiracy taking shape. The game promises to offer multiple branches of where the story goes, depending on what you choose to do with multiple endings.  I’m a tad concerned since a lot of games try to have the “choose your own adventure”-style gameplay mechanic, but they don’t feel fleshed out enough to warrant selecting other choices during the game. I think I would rather just play a good linear adventure game, but if they can pull it off, it will give the game a good amount of replay value. If you like your 2D adventure-style games, and want what could become the next big adventure game, definitely go support StarFlint.

Avoid!: Mae and Leo’s Extraordinary Adventure


A lot of the time, when developers show off footage for their Kickstarter project, you have to realize that it could be in a good alpha or beta state and not entirely finished. Some put their blood, sweat, and soul into it to make a good first impression, and some definitely show some flaws within the first step they take. This 2D platformer is yet another project that was way too early to show off. The art is amateur hour, the gameplay looks flat, and it’s not really that impressive. The game itself seems decent enough, but this was nowhere near ready to put on the last remaining months of Steam Greenlight and Kickstarter. It also doesn’t help that on their Greenlight page, they have been called out for deleting negative comments. Yeah, no one likes it when you can’t take criticism. When you put your product out there, you are opening yourself up to be criticized for being mediocre. Personally, I wouldn’t even give this developer the time of day right now. They might change and improve later down the line, but I could be too optimistic.

Instead, You Should Back: Ash of Gods


One of the most impressive Kickstarters of the month of May 2017 is definitely Ash of Gods by developer AurumDust Studio. Want a tactical RPG to back and sink your teeth into while The Banner Saga 3 (a game they were heavily inspired by) is in production? Well, Ash of Gods is that game that you should support if tactical RPG-style games are your thing. It has beautiful 2D art with isometric characters that move fluidly and are full of great 2D art and cut scenes. I mean, this game is very impressive in terms of visuals. The game has elements of more typical tactics games, but also combines collectable cards and a nice online multiplayer component for those who need more after the main game is finished. Granted, some of the buzz words/comments used concern me, like how the game’s world and story are defined by your decisions. Being a roguelike always brings up concerns with how well the levels and encounters are executed, and the game wants to be hard. It’s fine if they want to make a hard game, but they need to make it fair that you lost, and not because of the game, but for the player’s own foolish moves. Developers who make hard games need to start realizing that they need to respect the player’s time, and if the player feels like they are wasting their time because of the difficulty, then they won’t want to pick it up again. If you like The Banner Saga, tactical RPGs, and beautiful art work done by a dev team that put their all into the end product, then definitely go back this project.

Well, that was May 2017. It was a pretty good month for Kickstarters. Now we shall see what happens to them. Hopefully, my editorial talking about them will get them some time in the spotlight.

Kickblunders: Games to Avoid and Back as of March 17th, 2017

kick0111 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Welcome back to another edition of Kickblunders! After the first article, I got a lot of positive praise for the idea, with some minor fixes that are to be made for this newest edition of Kickblunders. Just like last time, for every bad Kickstarter, there will be a good one that you should check out instead. I won’t tackle bad Kickstarters that are being handled by kids, since they shouldn’t be allowed on Kickstarter in the first place, and I’ll make sure to link to each Kickstarter, good and bad, for you to see for yourself why they are worth it or not. Let’s get started!

AVOID: The Witch Cult

kick 01

The sad tragedy about this Kickstarter is the fact that it’s pretty good. It’s very detailed, has a unique idea, and the concept art has some great designs to it. It’s a very impressive Kickstarter that sadly does something that completely derails it from any interest. There is no gameplay. I’m sorry, but you can’t get me to back your Kickstarter if you have nothing to show off. Yeah, you got concept art, but I can’t see it in motion, or try out a demo of it. Like I said, and will probably say again and again, in this day, you have to have gameplay, and pretty good gameplay with your Kickstarter, or else people are not going to back it. I wish I could be able to say that I recommend backing this one, but since the dev has nothing to show, I can’t recommend it.

Instead, you should back: Valthririan Arc: Red Covenant


Developed by Agate Studio, Valthririan Arc is what The Witch Cult should have been. It’s also a very unique project, since you are in charge of an academy that you can build that will have students go through different kinds of classes to become knights, mages, thieves, and you get the idea. You can upgrade different rooms, customize weapons, and once you get a good couple of adventurers and heroes, you can send them off on quests to complete, where it then turns into an action RPG where you fight monsters and find loot while completing a task. It’s a very complex game with a cute art style, and I really adore it, due to how unique it looks and feels in terms of indie games that are in development. I do wish the animations were better, since the art style is cute, but everyone has clunky and odd movements. Still, if this sounds at all appealing to you, then I would definitely go back Valthirian Arc: Red Covenant.

AVOID: Call of the Wild


Once again, it isn’t a terrible-looking Kickstarter. The idea itself of animals fighting one another ala Animal Face-Off seems like a decent idea for a multiplayer action game. However, there is no gameplay, with only some 3D models. Like, it’s cool that the 3D models are impressive to look at, but you have no gameplay! I’m getting tired of developers uploading trailers for their Kickstarters and not showing any gameplay footage. It just hurts the overall appeal. Again, why should I give you money on just 3D models alone? I’m not really sorry, but that’s a bad move.

Instead, you should back: Narita Boy


While the 80s theme that has been prevalent in indie games, and might be getting a tad stale, Narita Boy, developed by Studio Koba is at the very least, a promising-looking action game. It oozes 80s cheese, as you play as a legendary digital hero who must go on an epic quest through simultaneous dimensions to protect a digital kingdom that is under the tyrannical rule of some evil bad guy. Even the Kickstarter admits that it’s basically the Superbrothers: Sword and Sorcery combined with He-Man, Ready Player One, and The Last Starfighter. I don’t think you could get any more 80s than that.  It seems like a solid action game with some fast-paced action, animal/vehicle driving, and lovely graphical sprites. I’m a tad concerned that it might not get funded, since it’s yet another 80s-tinged indie game, and the fact that March is a very busy month for gaming. Still, it has a good foundation to be a gem among the indie scene. If you like 2D action games with, again, an 80s theme, then you should back Narita Boy.

AVOID: Rock Audyssey


And here we are again, a Kickstarter with a very cool idea. A rock & roll RPG. Doesn’t that sound like a unique and eye-catching idea? I know music games/rhythm games are nothing new, and they did crash and burn fast, due to them flooding the market, but this Kickstarter sounds promising. Sadly, yet again, the gameplay shown off demonstrates that it was not ready to show off. The art style doesn’t look good, and the gameplay looks lackluster. Sure, you could argue this is early gameplay and won’t represent the final product, and you would be right. However, I would argue that they also should have hired an artist, and made better-looking gameplay. The thumbnail looks fine, but it’s what is inside that is the problem. It also doesn’t help that the developers of Salt & Sanctuary made a rock & roll-themed beat em’ up called Charlie Murder, where you had sequences in the game where you played a rhythm game. If you can’t get to that level, then you shouldn’t be showing this game off to the public and asking for backing when it doesn’t look good.

Instead, you should back: Dragon Lore


Here is something that’s fun. It’s an isometric tactical turn-based RPG called Dragon Lore, by the two-person team Madcat Games. You go on a grand adventure inside an airship, where you are set to explore a series of floating islands. The game is pretty simple, you control a group of heroes and recruited allies in a tactical turn-based combat that should be familiar to anyone who has played Final Fantasy Tactics, or well, any tactics RPG that is turn-based. The graphics are adorable, and remind me of 3D Dot Game Heroes in terms of the overall graphical style. I’m a bit concerned that it’s not going to get funded, due to it coming out this month, since this was when we also got the Nintendo Switch and Nier: Automata and we are also getting other big games, and people’s wallets might be drained by then. Still, I would love for this game to get funded, and make it through Steam greenlight, as it is probably one of the last few good things to be submitted to that trainwreck of a service on Steam. If you like tactical RPGs, then you should definitely check this Kickstarter out.

Bonus Kickstarter you should back: Pine


Developed by the passionate team of Twirlbound, Pine is an action adventure game with a rather ambitious twist to it. In Pine, you play as a human in a world that has pretty much out-evolved humans. This includes tribes of lizard men, humanoid crocodiles, bipedal moose people, and you get the idea. The main goal is for you interact with the other tribes, and either attack them for your own gain or help them out. You will also be exploring other parts of the world that you live in, and will have to not only deal with the inhabitants, but also some puzzles as well. Depending on what you do, the tribes around you will either evolve to adapt, or devolve and become more primal in the evolutionary chain. The game looks rather impressive for an indie game. It’s awesome to see an indie developer do something more than sprites, even though I get why they do so.

My only real concern about the game is how the overall experience is going to pan out, and if this “advanced” AI is going to be as smart as the developers want it to be. Having enemies learn from your moves and attack style is impressive, but sometimes, when big mechanics like this are announced, they never end up being as great as they make it sound. I also hope the combat is complex and fun, and you don’t accidentally hit anyone that is on your side. However, that’s all I am concerned about because this is one of the best Kickstarters from March 2017. If you like anything this game offers, you should help back their product!

Unfortunately, this will probably be the last Kickblunders for a while, since the good isn’t outweighing the bad in terms of Kickstarter submissions. Luckily, I’ll still bring up the good Kickstarters that pop up, and make sure they get a proper shout-out!

Kickblunders: Games to Avoid and Back from February-early March 2017

kick0111 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Welcome back to Kickstarter Flops, which is now called Kickblunders! I decided to bring this back, due to how many bad Kickstarters were popping up, and the eventual closing of Steam Greenlight this Spring, which may result in more schlock making its way to Kickstarter. Some new rules for these editorials will be that for every bad Kickstarter, there has to be a good one. I don’t want these to be all negative. I also won’t tackle Kickstarters that are by kids. While I don’t see why Kickstarters should be put up by kids who probably don’t know the consequences of a failed Kickstarter, but it wouldn’t look good for me to criticize them. And yes, I am well aware of the Banner Saga 3, Die for Valhalla, and Mutant Football League Kickstarters that have passed their funding goals and stretch goals. I think they had some of the best Kickstarters of February, and if you want to, you can and should go support them. The links to the Die for Valhalla, Mutant Football League and The Banner Saga 3 Kickstarter are as linked. Now then, let’s get started!

Avoid: Maya Chieftain


I’ll start off with this project, because while it’s not the worst Kickstarter ever, a strategy game that gives me vibes of old PC strategy games like Liberty or Death is a neat idea. The problems come in the form of how everything is executed and shown off. The pitch part of the page is very lackluster with little detail. The game itself also looks really bad. Like, it isn’t even alpha state yet. I know it says that the individual in question has been working on this game for a year, but that doesn’t look like it. Everything looks like it was done in Microsoft Paint. It’s a shame since the idea itself is not bad, but you only have one chance at a first impression, and I’m sorry, but Maya Chieftain has failed in that regard.

Instead, you should back: Caveman Warriors


What is not to love about an easy-to-get-into quirky arcade-style action game? It reeks of quality, and the only real criticism I have is that the playable character animations should be more expressive and, in general, better. You can play with four friends, with each character having their own unique abilities. With inspiration from the Joe & Mac series of arcade platformers, Castle Crashers, Metal Slug, and Trine, Caveman Warriors from developer JanduSoft hit all the right boxes in terms of pitching a polished and fun experience.

Avoid: Benjamin’s Fate


With Steam Greenlight slowly getting shown the door and taken out back by Valve, one of the most notorious and downright crummy things a developer on Greenlight and Steam in general could do is take down the submission and re-upload it so it can show up back to the top of the new releases/submissions. Greenlight is notorious for stupid garbage like this, and it makes the developers that do this look like petty punks. Maybe the reason why your game isn’t being up-voted is because it’s bad, and re-uploading it won’t change a thing. Why did I go on this little tirade? It’s because the developer of Benjamin’s Fate did this on Kickstarter. First off, don’t do that. Second, I’m sorry, but the game is not very impressive looking. I don’t care if you are a team or a single-man studio, there is a clear difference between developers putting their blood, sweat, and tears into a project, and ones that don’t. Benjamin’s Fate is one of the projects that don’t. It’s a very boring-looking action adventure game that looks like an asset flip (when an individual buys a load of gaming assets not made by them, and then uploads it as their own product). You can tell me all day long about the features you have, but when you don’t show any of those features, and just show off your bland asset flip-looking character and world with nothing to do, then that’s failing yet again at first impressions. Also, if you are going to re-upload, at the very least make it better looking, so it’s not just a cut-and-paste rehash.

Instead, you should back: Guard Duty (It's been funded, but I'm still going to talk about it)


What we have here is a 2D adventure game that, to me, looks like it was inspired by early LucasArts adventure games. Sick Chicken’s Guard Duty has you play as two lead characters, a drunken guard named Tondbert, and his future ancestor Agent Starborn. It is up to the two of them to save their time periods from the evil rule of a tyrant who has no mortality. It’s definitely an interesting mix with the past and future timeline, and the fact that they are trying to make a more streamlined version of classic adventure games gets my support. I think a majority of retro gamers can admit that, while the old adventure games are nostalgic, a lot of them don’t hold up, due to bad or clunky puzzle design. I just adore a lot of this game, from the sprites to the setting. It’s a charming little adventure game that I feel like deserves more attention. I wish the 2D non-sprite art was a tad better, but that’s just a nitpick. My major concern is how the two-person team is going to be balancing out the tonal difference between the two leads’ worlds in, terms of story, and how the puzzle-solving will help each hero. Still, I found this to be a delightful Kickstarter project, and if you love adventure games, then you should definitely back Guard Duty.

Avoid: Dawn: An Alescian Tale


I never thought I would see the Dollar Store version of Dust: An Elysian Tail. While it is not the worst Kickstarter that I have ever seen, because it put in some effort to look decent, it’s still not great. First off, it’s a rip-off of a game that has been out for a couple of years now with the title and gameplay being close to Dust. Actually, that’s a tad generous, because the gameplay in Dawn looks terrible. Just clunky movements, unfinished animations, and bland level design is not appealing to look at. I know it’s harsh to keep Kickstarter devs on such harsh grading scale, but you can’t be giving only 30-40% anymore. Just because you use sprites doesn’t mean it’s going to pull in Shovel Knight numbers. Just because you are a veteran game dev, doesn’t mean that everyone is going to just drop their money onto your lap. You have to be giving it 100% these days, since the indie and Kickstarter scene are becoming very competitive.

Instead, you should back: Anew: The Distant Light


This game by Resonator, a studio founded by Steve Copeland and Jeff Spoonhower, who have worked on the Saint Rows franchise, Bioshock, Borderlands, and Uncharted. You play as a child who wakes up inside a special suit, on a distant alien moon where you must explore, survive, and fight your way back home. The world around is dangerous with multiple life forms that would love nothing more than to see you die a horrible grizzly death. Sure, it’s yet another Metroidvania-style game, but if they are done right with a world you want to explore, and is fun to go through, then I’m down to playing it. You will even be able to find unlockables, so you can upgrade not only yourself, but your space craft. The game looks great, and it shows the difference between a game with a sense of art direction and a game that’s just ugly to look at. You can tell a lot of effort was put into this game with its beautiful and alien landscapes and, for a lack of a better word, alien design to the creatures and machines. I’m a little concerned with how the story will unfold, since it’s taking the Dark Souls/cinematic platformer route, where it’s told through the world you live in and will be limited, since sometimes it can be used as an excuse for the sake of them not knowing how to write a good story. I can tell that isn’t the case with this game, but still. If you like your Metroidvania games, and want to support a game that had blood, sweat, and tears put into it, then you should definitely back Anew: The Distant Light.

Avoid: Poly Heroes


Listen, I respect that everyone at one point or another wants to make a video game. I get that passion and drive too, and I feel like anyone can, but in reality, only the rare few will commit to the time and effort that goes into making one. I don’t really see that drive in Poly Heroes. On top of the fact that one guy wants to make an entire MMO out of the game, the game looks like a bunch of pre-bought assets. If anyone were supposed to take this Kickstarter seriously, it would need a lot more work to be done, and to not show off the game at such an early stage. You can’t be doing this kind of stuff anymore. After the Mighty Number 9 fiasco, it’s going to be tougher to get funding through Kickstarter, and unless you can knock it out of the park on the first try, you are going to be going on an uphill battle to try and get your game funded.


Instead, you should back: Heartbound


I decided to mention Heartbound by Pirate Software, and while it has already made its funding goal, I still would rather help it out. This ambitious pixel-based RPG has you playing as a boy and his pet dog as they travel through time and space. The game offers a lot of elements that include a battle system, where you encounter and interact with enemies through mini-games that are described like the ones you find in Warioware, a town-building element, and a grand world to explore. The graphics look fantastic, and the game has easily some of the most impressive sprite work seen in 2017. While I am concerned that it is kind of leaning on the legacy left by Undertale, I hope it can be good while wearing its Undertale inspirations on its sleeves. It is doing a good job in doing so, but still. It felt like after Undertale came out, a couple of indie RPGs were coming out that are trying to be like Undertale. I don’t blame them, and I backed one of them, like last year’s GLITCHED, but I thought I would make that little observation. If you like sprite-based RPGs, then you should checkout Heartbound.

There are definitely more disappointing Kickstarters to avoid, and ones to back, but I want to see what you all think about this article. What do you think the Kickstarters to avoid could learn from the ones I recommend? Would you like to see some more articles focusing on the good and bad Kickstarters?

Top Video Game Kickstarter Projects of January 2017

kick01 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, we might be in January, one of the driest months of the year in terms of gaming, but Kickstarter decided to make sure that wasn’t the case, and there are some great projects that everyone should check out. We have a solid mix of platformers, roguelike RPGs, and action games. By the way, this is going to be a long list. Let’s get to those projects.

Little Bug


Up first is a 2.5D platformer from the crowdfunding site Fig, Little Bug. This game is developed by a studio called Buddy System. It’s about a young kid named Nyah as he wakes up inside a dark forest that is illuminated by a crashed vehicle. She then sets on an adventure with a friendly and helpful spirit. The game lets you control both Nyah and the spirit, ala twin stick controls. Think of platforming in the vein of Brothers: A Tale of Two Sons. You must use the spirit to help Nyah through the level of dark atmospheric forest, worlds, and creepy-as-all-Hades purple graspy hands. You can even play this game in co-op, and the crowdfunding page says that there will be more than just what you see in the trailer in terms of abilities. To me, it’s a game that looks like there will be more symbolic Braid-style world building, due to where Nyah is. It’s not a bad idea at all, but since you show a car crash at the beginning of the trailer, I’m sure some people can put the puzzle together in terms of what is going on. I also hope the variety of the game is good enough, because nothing is worse than a game with one gimmick getting repetitive. Sure, using a ball of glowing light to save a young kid, and blasting away barriers so she doesn’t get caught by creepy purple hands can be fun, but I hope they take more advantage of the concept.

Even then, I’m talking about it for a reason. It looks good. I like the style of the world and what may or may not have happened to Nyah. It’s also a more simple game to come from Fig that has pretty much based its listing of successful crowdfunding projects on ambitious and expansive games. If you like 2D platformers or platformers with style and atmosphere, definitely go support this project.

Pixel Princess Blitz


Developed by Lanze Games, a developer from Germany, Pixel Princess Blitz follows the story of Kuruna, a young girl who sets off on an adventure across the land of Verad. Pixel Princess Blitz is a 2D roguelike/action RPG where you travel across a hex-based world to save the day. You will encounter random, well, encounters where deciding what action you take will define the future events of the story. Once you enter battles and dungeons, you will be put into these sequences with real time combat. Think of games like Hand of Fate, where you go from the overworld to these arenas, or in Pixel Princess’s case, dungeons, and fight off monsters, other races, and individuals. You will also need to keep track of what resources you have, and manage them since once you die in this game, it’s permanent. There are also other elements to keep track of with AI, which will try everything in its power to kill you, and being prepared with the right weapons when you enter a dungeon, since some enemies might be better off getting killed by something that hurts them. It’s a rather ambitious roguelike, and that will help itself due to how oversaturated the indie market is because of how many developers tackle this one genre.

The game’s sprite work presentation is beautiful. I know it’s very common to see an indie developer use pixel graphics due to how much cheaper it can be than having to deal with 3D polygons, but sprite work and pixel art has to be well done, or else it will look like a jumbled mess.

Still, I have some concerns with how well the resource management will be handled on top of the difficult RNG elements. RNG has started to slowly become a form of concern when a game is said to have it, because of how unfairly it has been balanced, and leans way too much on the luck of the roll of the dice. I just see no reason to have both. Just focus on making one or the other great. Maybe I’ll interview the developer and see how they plan on balancing out the experience.

Overall, I like what Pixel Princess Blitz offers. It changes up enough of the roguelike formula to stand out, and it seems like the developers have a solid foundation on what they want to do and what direction to take the game. If you like these types of games, and anything on their Kickstarter page sounds appealing, then by all means help out the studio.



Probably one of the prettiest pixel games of 2017, UnDungeon by Laughing Machines, is an isometric action RPG, where you play as the seven Heralds. These powerful individuals appeared after multiple dimensional worlds decided to crash into one massive world. The main goal is to travel across these new lands. You choose from one of the Heralds and will have your own abilities and skills to make your way through the unknown/alien-like world. If you happen to die, the mystical item all the Heralds have called The Core, will bring you back to life, but will put you into a different location. You can’t really spam the enemies, for the fact that your abilities that change for each character have a cool-down meter. Pick and choose how you attack, and you should be able to make it out this horrifying landscape in one piece. You will also be dealing with a special upgrade tree, interacting with other inhabitants, and dealing with the choices you make during your journey affecting the world and story around you.

Graphically speaking, this game is gorgeous. It sort of reminds me of Hyper Light Drifter in terms of the look, and even the developers have admitted HLD was a huge influence on the look. I got such a huge kick at how unusual and unique the Heralds look. They are these, well, alien and unhero-looking individuals. You can tell how much effort was put into the animation and crisp-looking sprites. The music by stonefromthesky (yes it’s spelled that way) definitely did a great job at emphasizing this barren dystopia of a world with atmospheric wastelandish tunes with a slight hint of techno added into the mix. It seriously helps make this alien world feel more alive as you traverse the land around you.

My only real concern is that I hope the world around you is interesting, and the changes that are made to the world around you are different enough to warrant the roguelike elements. In the end, I still love this Kickstarter, and if you are looking for a great looking action adventure game to back for PC and PlayStation 4 (so far), then I would highly recommend that you support Laughing Machines in bringing this game to life.

Ayo The Clown


Probably the cutest game on this list, Ayo The Clown by Cloud M1, is a 2.5D platformer, where you play as this cute little clown (I know that was an odd pairing of words to describe a clown, but still) that must save his dog. You will run, jump, and gain simpler abilities, like pushing blocks and grabbing onto ledges as you make your way through this adorable world. You will even be able to ride in tanks and helicopters through certain levels. As you traverse your way through the game, you will be able to collect items to customize your clown.

The graphics are cute, colorful, and whimsical. It definitely reminds me of games from the PlayStation 1 era, where they were still trying to get 3D right and that one way they experimented was with the game being in 2.5D. It’s 3D, but not Mario 64 3D.

It’s an adorable platformer, with probably the only concern I have is that the game doesn’t really do much to differentiate itself from other platformers. It looks like a polished experience, but there is no real hook. There are no abilities connected to being a clown, just a clown platforming through a colorful world. I mean, it still looks good or I wouldn’t be throwing my hat into talking about them, but I do hope the game does enough to make it special, and really executes its platforming perfectly.



Technically, I don’t have to give this one a shout-out because it already reached its funding, but I still want to talk about the follow-up game from Thunder Lotus Games, Sundered. This 2D-animated Metroidvania action game might already be known to the public that follows indie games, but the team decided to come to Kickstarter to get funding to finish the game for its 2017 release. You essentially travel across Lovecraftian landscapes of never-ending nightmares, fighting hordes of enemies and massive bosses. Each time you die, you start back at the beginning, but can upgrade your abilities and progress further into the world. One element of the upgrade system to keep track of is that you can gain special items from bosses to improve your abilities, but be careful about corrupting them. They might be stronger, but they come at a price.

Since this is the same developer of Jotun, the 2D animation is gorgeous and the music is fantastic. I don’t really have too much else to say about this game and its developer. It’s a project that already got funded, and it’s by a developer who has published a Kickstarter success. If you feel like they could use even more money than what they have, then go help them out.

 Robo Puzzle Smash


Do you remember those days playing Super Puzzle Fighter? Don’t you wish there were some more games like it, where they combine fast-paced Tetris Attack-style gameplay? Well, Robo Puzzle Smash is the game for you. Developed by PxlPlz and being a popular indie game at festivals, this game is set up pretty much like Puzzle Fighter, where you play a Tetris/Puyo Pop-style game, and the more blocks you delete on your side will end up on the opponents’ side. The main goal is to not let the blocks touch the top of the puzzle screen. So, where does the gimmick come in? You can rotate your puzzle screen and have blocks fall on different sides to unleash puzzle combos. You will be able to play in a couple of modes, like arcade mode, verus mode, online, practice mode, and tournament.

Graphically, the game looks like 3D Dot Game Heroes, in the sense that the sprite characters were turned from 2D to 3D. The character designs are colorful, varied, and do move around a lot while you puzzle your way through the fight. The music is upbeat and catchy, with a vibe similar to Super Puzzle Fighter.

There really isn’t much to be concerned about, besides it might not make its goal. I think if it had come out at a different time and had more interesting backgrounds, it would be better, but maybe it’s for the best. The backgrounds are simple, so the characters and puzzles don’t get muddled within the background. If you like these types of puzzle games, definitely help out this developer.

The Pedestrian


Probably one of the more visually amusing games of this list is The Pedestrian by developer Skookum-Arts. The main goal of the game is to get your male bathroom symbol character across a puzzle platformer. So, how do you platform in this game? You do it by connecting signs in different spots for the character to traverse and puzzle-solve. The game is very simple, but there is an incredible charm to the overall game. Its graphics are great, but the fact that entire levels are taking place on signs is novel, and definitely sets itself apart from other platformers.

My only real concern is how long this game will be, and how engrossing the story will be. I know the story will be more in the background, but I hope they know just because you put the story in the background, it doesn’t mean it’s going to end up being deep and poetic. Still, I want this game to get funded. It’s a super-charming puzzle game that is, heaven forbid, unique among the indie games on this list. If you want, you can play a demo that is on the Kickstarter page to see if it’s your type of game.



This is another game on Fig, Solo by Team Gotham. It’s a 3D adventure game where you choose a male or female sailor. You traverse islands and find out how far you are willing to go when you are fueled by love for your special significant other. You can choose what gender you want to be and what kind of relationship you have. You will also be solving puzzles using blocks, but you won’t have to worry about how to solve each puzzle, since the crowdfunding page says that each puzzle has multiple solutions. Another gameplay element to watch out for is the story. Depending on what you choose in terms of answers, the narrative and overall experience will change.

I like the graphical style for this game. It’s a 3D cartoony artstyle that’s really charming, and I feel like that fits this game more than something realistic. It’s bright and colorful, and reminds me of something from Wind Waker. I just adore the idea of this game focusing on the love for your significant other. When games decide to really focus on that, like in Lost Planet 3, it makes for some truly memorable moments. I still fondly remember traversing my mech in Lost Planet 3 and listening to the interaction the lead would have with his wife. It gives games like this a lot of life to them.

With all that said, and while I do think this game looks promising, I do hope the puzzles are challenging, and the story can be kept engaging. I know minimalist storytelling is a popular trope in the indie community, but unless done well, it can lead to some failure of story conclusions. If you don’t believe me, play Bound, and you will see what I mean. Still, I find these types of games charming. If you like story-based games with personal connecting stories, then you will probably love this game and want to support it.

Legrand Legacy


And finally, the last game for this article, it’s Legrand Legacy by developer SEMISOFT. It’s an RPG where you play as six unlikely heroes that must prevent a huge calamity from destroying the land of Legrand. If you love turn-based RPGs, then you will feel pretty well at home with what Legrand Legacy is offering. You will be traversing these well-done pre-rendered backgrounds as 3D characters, ala the RPGs from the PlayStation 1 generation. Monsters will be visible in the levels, and running into them will take you into battles. Just like the first few Mistwalker titles, you will be able to place your characters in different spots for strategic purposes, like putting your tanks upfront, and magic users in the back. It also takes a little from the Shadowheart games, where you must press a button at the right time to do more damage and other perks. You will level up, buy equipment, and a pretty impressive feature that I have seen a lot of RPGs tackle these days, army and base building. You can recruit non-playable NPCs to help you build up your castle, go on side-quests, make your castle the talk of the town, and go through Suikoden-style army battles. There will also be side-quests, crafting, and mini-games to tackle as well.

This is a very impressive game in terms of graphics and ambition. It looks like if there was an HD remaster of the PlayStation Final Fantasy games. The backgrounds look crisp and the 3D models look like pretty visually pleasing. It’s actually great to see an RPG get made that isn’t just another indie game trying to capture the Super Nintendo era of RPGs. I love those, but other console generations had amazing RPGs as well. The music even sounds very Lost Odyssey and Final Fantasy, and that’s a good thing. I like my grand epic fantasy scores for a grand fantasy adventure. Sure, it might take its cues from other RPGs, but Legrand Legacy looks like a great RPG. I just wish there was talk of console versions since that’s how I grew up in the RPG genre. If you love PlayStation-PlayStation 2, or even PlayStation 3 era RPGs, then you should really check this game out.

Kickstarter Shout-outs: Top Video Game Kickstarters of November 2016

kick01 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Finally back with some more Kickstarter goodness. I originally planned to do an article talking about some that popped up from the previous month of October, but things got busy, and personal life situations got in the way. It didn’t help that the ones I wanted to talk about either didn’t get funded or got funded so quickly that it was hard to get the word out. I’ll try to do these in a timelier manner. Now then, let’s get to the two games that deserve your attention.


Shattered: Tale of The Forgotten King


Are you tired of playing Dark Souls III? Do you want a Dark Souls III-style experience that isn’t the Salt & Sanctuary kind? Well, maybe you should help out an indie developer by the name of Redlock Studio and their game, Shattered: Tale of the Forgotten King. This is a 2.5D action adventure game where you must traverse this barren, haunted world platforming through different zones, trying to solve one major puzzle, some smaller puzzles, avoiding traps, finding out what happened in terms of the story, fighting monsters, unlocking passive skills, unlocking active skills, and taking down massive bosses. For the most part, you will be on a 2.5D plane, and once you enter into boss fights or certain areas, you will transition into a 3D area where you fight bosses in a very Dark Souls III-sort of way. Your combat system is pretty basic, with a combo system and a stamina meter to watch out for. It definitely has the atmosphere and art direction down, as this is a very pretty-looking game, but I do wonder how in-depth everything will be, and how fluid the transition from 2.5D-style action to 3D action will be. Like, will there be a lot of micromanaging stats, or will the overall experience be able to be picked up and played by anyone? Still, if you love Dark Souls, Salt & Sanctuary, or games with pretty art styles, then you should probably help back this team’s impressive game.


Jazon and the Dead


This Fig campaign project from 2nd Hand Studio is an isometric action game that takes place in a zombie apocalypse, with dark comedic humor and a rad 80s-vibe to the overall game. You play as this biker named Jazon, who must wander the wastelands discovering his past while meeting a wastelander named Zoey. The gameplay is easy to get into. You shoot, smash, slash, and punch your way through zombies, while solving environmental puzzles to progress through the levels. You can also go through sequences where you ride on the cartoonishly cool bike that Jazon owns. You will find your way through abandoned towns, caves research buildings, and military facilities as you deal with the slow, brain-dead enemies. The art style definitely stands out, and reminds me of something from Full Throttle. It’s very cartoony, and it definitely has a Borderland’s vibe to it. It doesn’t really have much longer to get funded, and I think it’s because some of the gameplay didn’t look all that impressive, and the sound effects sounded weak. Like, if this is supposed to be an over-the-top 80s-style setting, my punches hitting a zombie shouldn’t sound like I’m slapping a piece of ham. The voice acting also sounds a bit too quiet for the music. I get that it’s early footage, but I definitely feel like they could do better in the sound department. I hope these guys get funded, since I feel like there is enough substance for this game to be worth funding, but they also came out during a very busy time for video games. I wish them luck and if you like isometric-action games with personality, then definitely back this project.

There are some Kickstarters out on the crowdfunding sites that are interesting, but these were the only ones that impressed me and caught my eye, due to their different styles. I hope them the best of luck!

Top Video Game Kickstarter Projects as of 9/23/16

kick01 (If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Let me just start by saying that August was a bust in terms of Kickstarters. There was nothing worth talking about. Luckily, September picked up the pace, and I have a handful of projects that may or may not interest you all in terms of video games. Luckily, the projects range in terms of gameplay from a Apogee-inspired platformer, a Lost Vikings-style puzzle game, and a cool 2D action shooter with developers from the Darksider franchise. Let’s get started with some honorable mentions even if I’m not fully confident in saying “go back this”.

Little Legacy: This is a cute-looking action RPG where you get to go around a massive world in a very Don’t Starve-like isometric view. I think the reason why it’s not getting super funded is because of the negative/mixed reception We Happy Few is getting, where it’s yet another open world with crafting. We already have plenty of good and bad open world crafting games, and they are pretty much focusing on expansive worlds with very little to do. It’s not going to reach its funding goal, and I’m sorry those developers have to deal with not getting funded.

Griff The Winged Lion: On paper, this game looks great. It’s a 3D platformer, obviously inspired by Spyro’s early days and the other platformers of this time. You can even change the graphical setting to PlayStation 1, Nintendo 64, and Dreamcast-style graphics. It’s all very cool, but it seems like that selling point is why it’s not doing well. It also seems like there isn’t much advertising or interactions with the developer. I think they released it too early and maybe should think about restructuring the Kickstarter for a future date.

Hypnospace Outlaw: The creator of the surprise hit, Dropsy, is back on Kickstarter with a game where you police the internet by using a PC from what seems like the late 80s early 90s. It’s not a very clear game. Like, is it an abstract puzzle game? Is it a surreal visual novel-like meta-style game? It’s not clear, because the Kickstarter wants to be abstract and trippy with its page. That’s just me though. It’s a beautiful game, and if you feel like helping out the creator of Dropsy, then go back it, but I don’t know if it will make it.

Kewpie Jazzy: While this one again on paper looks more impressive than most. It’s also a Kickstarter with gameplay that doesn’t look very interesting or unique. Plus, we are also getting Yooka-Laylee in the near future. I think if you are going to be making a 3D platformer, you are going to have to be more original than “we are inspired by the platformers Rare used to make, and we got the amazing Grant Kirkhope to do the music”. I like the idea of different buddies that you can gain throughout the journey, but it looks a tad too early to show off and ask for backing.

Let’s get started.

Rad Rodgers


This is the Apogee-inspired platformer, Rad Rodgers by Interceptor Entertainment. You play as a young boy named with his magical game console Dusty, voiced by Duke Nukem himself, John St. John. The two end up in a magical world where Dusty must use a variety of weapons to shoot down enemies and platform his way to safety. There will be specific areas where Dusty will be the only one to go through them and fix the world around them to keep going. The game looks great and is easily one of the more polished video games on the site. It’s colorful, full of personality, crass in its humor, and looks like a lot of fun. I’m a little concerned about how it’s not getting fully funded, either because the wave of negativity from Inafune’s Mighty No. 9 is still wandering around Kickstarter, or maybe it’s because it seems like a game that is chopped up. It’s not obscure or not known like the failed Red Ash Kickstarter, but you will only get the main world and have to get to the $200K stretch goal to get the second world. Personally, I would take out the mod section and the mobile companion game. I still think it’s a project you should all check out and back, but I won’t be surprised if I will be writing about it again in the future. If you like these types of platforming shooter games from days gone by, then you should definitely back Rad Rogers.

Blubber Busters


Blubber Busters by Thar Be Monsters is a 2D action game where you traverse giant space whales, go inside them, find resources, and take down the disease that is killing off the cleaning companies that are in charge of said space whales. It’s a wacky setting where you must choose from three characters with a mysterious playable 4th character. As you can tell by watching the trailer, the 2D animation is beautiful. It’s a gorgeous game with some fun fast-paced gameplay. The team is also very talented with everyone, including the composer, Chris Christodoulou, who worked on games like Enter the Gungeon, Risk of Rain, Darksiders II, League of Legends, Ori and the Blind Forest, and Electronic Super Joy. I can’t tell you why this game isn’t getting fully funded in an instant. It’s a fleshed-out Kickstarter with why they need that much to get the game funded. Maybe they don’t have console stretch goals, or maybe it was bad timing, or like I mentioned above, the failure of Mighty No. 9 is putting off some people. It’s a shame with how one or two bad Kickstarters will ruin the trust that these developers need to get their game funded. If you love 2D action games with a cartoony kind of personality to them, then you should definitely help get Blubber Busters funded.

Dawn of the Devs


Now it’s time for the the Lost Vikings-inspired Dawn of the Devs by Underdog Studios to get a spot in this article. You play as parody versions of Hideo Kojima, Tim Schaffer, and Cliffy B. as you are sent on a journey to save the world. Each of the three characters has his or her own special ability. Tim Schaffer can use point-and-click adventure gaming abilities, like picking up items to use later, Cliffy B. can kill enemies, and of course, the Kojima parody can stealth past enemies, and use the box he carries to distract enemies. You will need to use all three of them for puzzle-solving purposes and to save the gaming world! It definitely is a game with a very tongue-in-cheek cartoony personality, and I love it. Yeah, it might be too on-the-nose in terms of its humor and characters, but it gives the game a personality. Plus, it’s not like we haven’t seen parodies of real life people in video games before. Maybe that’s why it’s having a hard time getting funded due to timing or the “on the nose” parodies is too “on the nose”, but I think this game looks fun. It definitely deserves more attention since it also has stretch goals, including more playable parodies of other gaming icons. If you love Lost Viking-style games like The Cave, then you should back this game.

Light Fairytale Episode 1


Finally, we have the first episode of a hopefully multi-episode RPG called Light Fairytale by developer Neko.Works. It’s a 3D-turn-based RPG that takes place in a world where people live in a dying underground world in which a young man meets a mysterious woman and, well, shenanigans arise. It’s an RPG that is definitely close to the older Final Fantasy games, which is the teams’ point, since they wanted to scale everything back and make an RPG that isn’t overly convoluted with story, character drama, and gameplay elements. It looks great with a nice cartoony CGI look with more realistic anime portraits in dialogue boxes. My concerns for this Kickstarter to do well are the same concerns I put above, since they all have the same concerns looming over them. Still, if you love old PS1-style RPGs, then you should check this Kickstarter out.

Top Video Game Kickstarters of July 2016

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Holy cow! July, usually one of the worst months to put Kickstarters up, ends up being one of the best months in Kickstarters that I have ever seen of this time. There were so many good projects that I couldn’t get to them or write about them in time due to a hectic schedule.

Honorable Mentions

System Shock

This remastered version of the iconic PC classic was very impressive. It not only had footage to show off, but a playable demo. It was an overall incredible Kickstarter. It’s not really my thing, but still, I’m going to give credit where credit is due.


A super charming RPG with music composed by the individuals that do the score for the popular Steven Universe Show. It’s also a pretty charming RPG, with what seems like likable characters. Definitely one of the easier projects to back, due to the price of getting a copy was cheaper than most Kickstarters. If you love RPGs with quirky personalities, then you should go support this project.


A dark and gritty metroidvania-style action game set in a world with humanoid animals that looks like if Streets of Fire was made by Don Bluth, and then animated. The second launch of this project was much more interesting with a playable prototype. If you like 2D action games with dark tones, you should keep eyes out for this game.

Wizard of Legend

This is a 16-bit action-oriented roguelike, with a complex magic system that is easy to get into and fun to play. If you want to help get this game some more money, try out the playable demo and have some fun!

Let’s get started!

Prey for the Gods

UPDATE: They have reached their funding goal and will be looking to get more polish, items, and bosses!

Prey for the Gods is probably one of the most impressive Kickstarters of this year by No Matter Studio. You are put in the role of a warrior woman who is trapped on this frozen country that is enveloped in a non-stop winter. You will need to make sure to save up food and survive the harsh environments in this non-linear Shadow of the Colossus-style action game, where your main goal is to take down these giant monsters. For a build of a game that has been in development for six months, the game looks very impressive. It has great graphics, atmospheric and epic music. The giants look threatening, and it’s easily one of the standout Kickstarters of the year so far. I will definitely try and get an interview with these guys about the game. I even decided to back this project since I believe in it so much. It has reached its funding goal, and is now hoping to get better animation and more bosses. If you love Shadow of the Colossus, then you will probably be down with supporting this project.


Developed by Moonburnt Studio, COLUMNAE is a story-driven nonlinear adventure game that is set in a beautiful steampunk world after a catastrophe. The remaining civilians live in a huge dome-like world that has unfortunately segregated the rich and the poor. You play as an individual who must traverse the large dome city, and tackle quests and solve adventure game-style puzzles to get one of eight endings depending on who you ally with and what decisions you make down the line. The real stand out feature of COLUMNAE is the graphics and the setting. It really does stand out among the games that use the steampunk art direction with its heavy emphasis on dark almost black shadow-looking characters. I do wonder how enjoyable the main story can be with the multiple decisions and non-linear paths you can take due to the game having eight endings. I hope it won’t be too confusing to get into, since I really do adore the world in which the game takes place. If you like non-linear games and adventure games, then you should definitely go back COLUMNAE. Oh, and there is a playable demo of the game for you to check out.

Fox n Forests

Fox n Forests is a charming 16-bit platformer, that plays like a 2D action game with the ability to change the season. This mechanic will help you with making platforms to jump on in the winter, and taking down ice walls by turning the season to spring. It really looks like a Super Nintendo game from that era with how the sprites move across the backgrounds. It’s a beautiful-looking game, even if it is trying to be yet another 16-bit platformer. I have nothing against them, but they are using terms and words that are or have been used to the point of making them feel more cheap than genuine. Still, if you love 16-bit platformers, and like ones that have a pretty grounded design to them, then you should help make sure Fox n Forests gets funded. It’s most likely going to be on PC first, but they plan on bringing it to consoles like the PlayStation 4, Xbox One, and even Nintendo’s NX. I think the only other concern I have is that they also want to bring it to last gen as well, and that’s admirable, but sounds like a waste of time and money. However, I’m talking about this for a reason. It’s honestly one of the more charming and entertaining Kickstarters I have seen from this month.


UPDATE: It has reached its funding goal!

Tired of Undertale, and too disturbed to get through Lisa? Why not try out this Earthbound-style rpg known as GLITCHED. You play as Gus, who must go on an epic adventure when the land of SOREN has a giant nasty glitch in the sky. I’m not kidding, this game is heavily drenched in being self-aware and breaking the fourth wall as many times as possible. Besides charming cartoony graphics and a quirky atmosphere, the game’s biggest draw is how you can deal with enemies like in Undertale where you can kill them, spare them, or do something else to solve the problems that get in your way. The graphics are bright and colorful, and the music is catchy. It’s a game that definitely makes itself different, due to the streamlined RPG mechanics and silly personality. If you love Earthbound, Undertale, or Lisa, then you should definitely check this game out.

Grave Danger

If you miss games like The Lost Vikings, then you will probably want to support/back some cash towards Grave Danger by Jeff Brooks. This is a 2D platforming puzzle game where you control three characters, a cowboy, a mage, and the grim reaper. You will need to use all three characters and their unique abilities to get to the end of each level. The cowboy can attack enemies, the mage can teleport long-distances, leaving a portal for other characters to use to get to the other side, and the grim reaper can do a floating jump. The graphics are cartoony and silly, giving the game a lot of personality. If you love platforming puzzle games like Trine or The Lost Vikings, then you need to support this game. It’s coming to PC and multiple consoles.

The Adventure Pals

For our final Kickstarter game, we have The Adventure Pals by Massive Monster. It’s a wildly creative action platformer with leveling-up systems, exploration, quests, towns to visit, giant bosses to fight, and it even has special abilities brought to you by a giraffe and a rock. Let me explain those last two. You have a giraffe sitting in your backpack (because they of course fit into those) and what is essentially a pet rock. The cartoony art style is incredibly charming, with inspirations from shows like Adventure Time and Gravity Falls, and the music is done by HyperDuck SoundWorks. These are the people behind Kingdom Rush, Dust: An Elysian Tail, and Knightmare Tower. If you like silly action adventure games, with the ability to play with another friend, then you should definitely check this game out and help it reach its funding goals.

Top Video Game Kickstarter Projects of 6/9/16

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

It’s only the beginning of June and I already have so many amazing games to talk about! We have quite the list today, including a rise-from-the-ashes Fable game from a lot of the original developers from the now defunct Lionshead Studios, a first-person Myst-style experience, a 3D Tavern RPG where you control everything from within a fantasy tavern, and much more! It’s actually quite exciting!


Fable Fortune

Up first is the phoenix of the group, Fable Fortune. This is being developed by Flaming Fowl Studios, a group of individuals who were once part of the used-to-be great Lionshead Studios. And yes, Peter Molyneux is not attached to this project. Anyway, Fable Fortune is a digital collectable card game/RPG that has that same kind of Hearthstone or Elder Scrolls: Legends-style game where you build your decks, build up some mana, and summon iconic Fable characters and creatures to beat other opponents into mushy pulp. One of the elements that stand out to me is the visual presentation. Instead of looking at just cards with some razzle dazzle effects, they have actual figures standing in the battlefield. It’s a nice change of pace, since it seems like every single digital card game that comes out must follow the same look and design of Hearthstone. I have nothing against these types of games, but when they all start looking alike, then that’s a problem. The game also includes a good/evil system, a player-versus-player mode, events, and even co-op. I love the fact that there is co-op in a digital card game. Now, this Kickstarter is only for funding a beta, where they want to hear how the game plays and any improvements, characters to add, and so on from this beta. Additional stretch goals include more heroes and an Xbox One version. I know the franchise does not have the most spotless record, thanks to one individual, but he is not part of the project, and you should give these guys a chance. I do hope the troubled history of Fable does not turn you away from a very impressive CCG game! I’ll try and get an interview with these guys. If you love card games, then you should definitely help back Fable Fortune!


Epic Tavern

Update: This project has been funded, but I’m going to talk about it!

Are you tired of doing all of the epic adventures? Don’t you want to sit back, relax, serve a few pints, and let other heroes of fantasy do the work for you while you run a tavern? Well, Hyperkinetic Studios’ Epic Tavern is your kind of game! The main goal of the game is for you, a tavern master, to run a tavern that will draw in many epic heroes that may help you complete some quests if they are tipsy enough. You get to see the progress of your heroes, and depending on what you decided to do and what quests you take, will sculp what happens to your tavern. It’s a management simulator, but it’s a lot more interesting than what we usually get, and isn’t as cynically made as some of the tripe you see on Steam. If you love these types of games and want a RPG where you send others out to do your hard work, then get epic and go to the Epic Tavern.


Greedy Guns

Do you like Metroidvania-style games? What about Bullet Hell shooters? Do you like wacky art styles? What about co-op? Then you should probably check out Greedy Guns by Tio Atum. Like I just listed, the game has you playing as a male or female individual, working for a company that sends them to alien planets to bring back DNA and other items in return for money. You will run, gun, upgrade your arsenal, and dodge a heavy load of bullets and rounds that are being shot at you by everything around you. It’s fast paced and fun-looking. I do think that maybe the game looks a bit too busy at times, but I’m sure they will take that into consideration. If you love intense, but colorful shooters, then you will probably enjoy backing this project!



UPDATE: The game has already met its funding goal, but I’m still going to talk about it!

Are you tired of being the chosen one who must go on a big quest to save the world? Wouldn’t you rather be Torneko from Dragon Quest 4 and run a shop where you have to traverse dungeons for your shop items? Well, if you are tight for cash and would rather not bite the bullet for a PlayStation 1 copy of Torneko: The Last Hope, then Moonlighter by Digital Sun Games is your best alternative. You play as a shopkeeper named Will as you balance out the daily grind of running a shop with going into dungeons to find said items for your shop. It plays very much like an action-focused RPG with roguelite elements that will keep you on your feet as you make sure not to die and lose your month’s rent money due to a blob giving you a good ol’ stab in the back.

On top of the action-oriented combat, you will have to choose wisely what items you find and sell. Sure, you could keep those nice gauntlets, but they would also make sure you don’t end up broke. You can also use your gold to upgrade your items so you can be a stronger fighter and not die early on in the dungeon.

The graphics are great with some of the best sprite work I have seen in a long time since the Aegis Defenders Kickstarter. The music is also quite charming with composer Alec Holowka behind the wheel. He has worked on a lot of indie games, including TowerFall, Night in the Wood, and Offspring Fling.  If you love roguelite-style action RPGs with a shop-running mechanic, then you should check this out. This might be the first Kickstarter I back for this year.



Love Myst? Tired of feeling stumped with The Witness? Well, maybe you should help back ZED, developed by Eagre Games. You play as an individual who is helping a dying dreamer that wants to leave a lasting legacy for his granddaughter. You will travel through a world created by the highly acclaimed artist, Chuck Carter, who helped create Myst, worked on the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, and has worked on shows like Babylon 5.  You will traverse a dreamlike world solving puzzles from a first-person perspective.

The game truly does look like a dream, with some incredibly visual worlds. It definitely stands out in terms of 3D games on Kickstarter. Overall, I hope the puzzles make sense, and being able to traverse the world around you isn’t too difficult. If you love first-person adventure games, and aren’t tired of the first-person puzzle games, then you should definitely help these guys out. They aren’t just some small indie newcomers, since the lead writer, Joe Fielder has  worked with multiple triple-A games, including BioShock Infinite, Burial at Sea Episode 1 & 2, The Flame in the Flood, BOOM BLOX, and is working on OtherSide Entertainment’s Underwrold Ascendant. Want another mind-bending first-person puzzle game? Then get out that wallet, and help out ZED.



Stygian is a PC-style horror RPG that has everyone’s favorite dark Lovecraftian overlord, Cthulhu. Anyway, you will traverse your way through a world full of cosmic horrors and horrifying individuals. The playable characters will all be from the great works from H.P. Lovecraft. The combat will be turn-based, but will have a few twists to it. Melee combat will be tough, and while there will be magic in the game, you probably want to think twice before using it since, well, this is Lovecraftian horror, and magic might have some consequences. The gameplay is definitely a mixture of something like Pillars of Eternity and the old Heroes of Might and Magic. My only real concern is how everything will balance out. I want to be immersed in the horror, and be terrified, but I’d rather the difficulty be balanced perfectly. I don’t have fun with super-hard games. I’d rather feel invested in the story, and not have to deal with hard enemies. If I had to pick between immersion/story and difficulty, give me immersion/story any day.  If this sounds like something that you will love, then make sure to give this developer your support!

Top Video Game Kickstarter Projects as of May 26th, 2016

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, it’s May, and there are a ton of Kickstarters to talk about, including 8-bit-style RPGs, 2D-animated adventure games, and six-axis shooters. Let’s dive into which of these projects deserve your attention!


Tower of Samsara

Up first is a 2D action platformer known as Tower of Samsara, where you control a being, as you traverse your way through a journey of lore and philosophy that takes the form of a tower called Samsara. It’s a 2D game where you run, jump, and fight your way through areas to get to the top of the tower. One of the more interesting abilities you obtain is that you gain a glowing spirit ball that can help destroy some of the environments around you, and do a load of other things to help you along your journey.

I do hope the story or at least the world you are in is interesting enough to invest your time, because my biggest concern is the Dark Souls-style combat. It doesn’t look that interesting, and we are starting to hit a bit of a flood of “Dark Souls” –inspired or styled games that are probably going to cancel each other out. Maybe that is why the Kickstarter is nowhere near its goal. Still, if you like 2D pixel art games, and want something a bit more interesting than your standard 2D pixel art game, then you should definitely help back this project.



Speaking of popular genres that indie developers love to do, our next game is a retro-themed six-axis shooter/action game known as Dystoria. You play as an individual who has been abducted by aliens (because why not) and are in charge of going through an endless labyrinth of experiments, or finding a way to escape doing so.

The game has a lot of elements like Descent, with its six-axis freedom of movement that we have seen in two other Kickstarter projects, and is apparently inspired by Super Mario Galaxy in terms of level design, which is pretty cool once you see the project in motion. Sure, the 80s theme might be tiring itself out by now, and I’m sure that is why some people are not backing this project, but you also have a fleet of ships to pilot, and the retro theme is visually similar to something like Tron. If you love games like Descent, Super Mario Galaxy, or any of the two spiritual successors of Descent that are coming out, then you should probably help get Dystoria funded, since it’s not a huge funding goal at all.

Nadia Was Here

I know Nadia Was Here looks like another 8-bit RPG, but this game, being made by Joep Aben, does a few things differently. For one, the graphics style actually reminds me more of a GameBoy RPG with one of those weird color filters, when you play on a GameBoy Advance or Color. Secondly, it’s an RPG with a bit more puzzle-solving like in Golden Sun, and it has an interesting combat system instead of doing the typical “if it’s not broke, don’t fix it” turn-based RPG fare that makes Nadia Was Here stand out. Your party will attack each time a meter is filled up, but you can swap spots with your party, to either dodge and attack, or lay the smack down on another enemy entirely. It’s rather fast-paced, and it keeps you engaged. I found this little RPG to be charming. If you like RPGs, and are not tired of the 8-bit style, then definitely support this Kickstarter.

 Starflint the Blackhole Phrophecy

Just like a previous adventure game I talked about last time, Gibbous: A Cthulhu Adventure, Starflint: The Blackhole Prophecy is a beautifully 2D animated adventure game where you play as Flint, a young man who one day saves Trixie and her crew of Space Pirates after a black hole appears. After that, a huge police force is now after Flint, and his story changes from a boring individual to a life of space adventures! It plays very similarly to adventure games by LucasArts where inventory puzzles are you main challenge, and a story with multiple branching paths that will define the outcome of the story. If this is your type of adventure game, then help this developer out!

Rogues Like Us

Well, it’s another roguelike, but in all honesty, at least it is trying something a tad different. Rogues Like Us, developed by oddByte, is a room-by-room isometric roguelike. You will enter each room fighting monsters in a fast pace, and not Dark Souls-style combat system (thank you), finding loot, upgrades, and fighting a boss from time to time. After you beat a boss, you can obtain a new special ability. Of course, this being a roguelike, you die, and you have to start with a new Rogue, but your weapons that you had on you will be stronger for the newest meat shie…I mean Rogue, so maybe that individual can make it through the dungeon further than your last play-through.

The 3D graphical presentation is definitely very minimal, and we have seen this kind of graphics before, but it has its charm. If you like roguelikes, and want a more action-oriented affair in the genre, then you should back Rogues Like Us.

Copper Dreams

Developed by Whalenought Studios, Copper Dreams is an isometric tactical RPG set in a cyber punk world known as Calitana. You take control of a character known as an Agent of Asset Inquiries, who gets hired to gather items, intel, and persons of interest. You awake onto a shore, and find out about a murder of a woman by an unknown individual. The story will be much more in depth, but if you like Shadowgate, then this will be right up your alley.

Like I said above, this is a tactical RPG where you will have full freedom in terms of movement, interactions within the story, and combat. Its combat system is a bit more unique, since it goes by a Child of Light or Grandia action meter of when actions will be able to be pulled off. You can also customize yourself with many varying items, like a hook shot, or maybe you are feeling a bit more chainsaw arm that day. It’s definitely an ambitious game with its freedom and complex combat, but I hope the choices you make actually make a difference. There are too many games these days that are trying to do the whole “your choices define the story” when they really don’t. Anyway, if you like your tactical games with a lot of options, and enjoy a 2000 era-style graphical setting, then this will be the game for you!


Top Video Game Kickstarter Projects to Check Out as of 4/21/16

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!)

And we are back! Sorry about not talking much about the Kickstarters in March. I just felt like there wasn’t enough to talk about. There were a few, but by the time I could get to them, they were already funded. Still, it’s now April, and I found a few to talk about! Let’s begin!


Gibbous: A Cthulhu Adventure

Developed by Stuck In Attic, Gibbous is a humorous adventure game set in Transylvania. It deals with a detective named Don R. Ketype, who is trying to find a young man named Buzz Kerwan, who found a rare and unknown book known as the Necronomicon, and ends up using the magic of the book to make Buzz’s cat speak. All three must deal with weird occurrences happening around town with cults. The gameplay itself is pretty much what you would find in many traditional LucasArts adventure games, with clever puzzles and witty dialogue as you play as the three protagonists. One of the main elements that I really like about this Kickstarter is the hand-drawn graphics. It’s all very smooth, and it’s nice to see 2D animation be used in a lot more Kickstarter-funded games like this and Battlechasers. I like this quirky, spooky setting, and the charming art style. It’s still not fully funded as of 4/21/16, but if you like adventure games, enjoy funky worlds, have some spare cash leftover from backing Ron Gilbert’s project Thimbleweed Park, then you should check out this adventure game! It has a playable demo, so play it and see if you would like to back an adventure game!


Arcadian Atlas

Do you miss the days of isometric RPGs that looked like a Super Nintendo game or something similar to Final Fantasy Tactics and Ogre Battle? Am I asking too many questions? Probably, because this is about Arcadian Atlas, a tactics-style game developed by Twin Otter, where you take control of a group of heroes in a war-torn country in a hopefully deep and emotionally involved story. It plays pretty much like the old tactics games from your Super Nintendo and PlayStation 1 days, as you pick your classes, battle on a grid-based field, and make sure to take down the opposing force. While it might not be anything super-unique or interesting among the tactical RPGs made by indie developers, I do like that it’s a sprite-based tactics game, and one that isn’t trying to be like The Banner Saga. The game is about halfway through its funding goal, so if this is right up your alley, you should help this developer out.


Luna: The Shadow Dust

Luna: The Shadow Dust is a charming 2D adventure game made by Lantern Studio. You play as a boy and a creature friend to enter a strange world and explore an ancient tower to, well, see what the heck is going on. Throughout the game, you will be using both the boy and the creature to solve puzzles by switching back and forward between them. It’s kind of like how Armikrog has the main lead and his little blind dog friend. It’s a charming and atmospheric adventure game that is almost at its funding goal. If you love adventure games that take place in bizarre worlds, then you should check this game out.


Fear Effect Sedna

Hey look, an actual company that has the rights to the game and isn’t some trollish scam artist trying to capitalize on nostalgia. This new game in the cult favorite series is being made by Sushee, who actually got the rights to Fear Effect, and even brought on one of its original creators to work on this new game. This new entry in the franchise is a real-time tactical action game, where you control the main heroes through a new adventure involving mythological elements and some mature storytelling, as we dive into the history of the individual characters. It looks great, but I do kind of miss the campy nature of the original games. Still, if you loved the original games, and what you see is impressive, you should probably help get an old fan favorite series back on its feet.

Top Video Game Kickstarter Projects to Check Out As of 2/25/16

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Yup, we are back again with another Top Kickstarters to Check out! I had a lot of fun writing about video game Kickstarters again, and a crop of new ones popped up. I decided to do what I did with the last article and talk about multiple Kickstarters that are worth your time as of when this article goes out. However, I will be putting a few honorable mentions first since they just got fully funded, but should still be mentioned. Let’s get started with the Honorable Mentions!

Pinstripe: Pinstripe is a 2D atmospheric exploration game with a heavy emphasis on horror as you play a dad trying to find his daughter who was kidnapped. You probably saw this game on the Game Grumps series, Steam Train, where they played what was essentially a demo. It has a charming artstyle, a really creepy atmosphere, and simple platforming and puzzles. The running animation could look a little better in my opinion, but overall, I can see why this project got funded so quickly. It quite frankly looks good! The developer will also be at the SXSW gaming event, and I’ll be able to play it there and give you all my impression.

Let’s get started!


Lancelot’s Hangover: The Quest for the Holy Booze

Up first is the rather silly Lancelot’s Hangover: The Quest for the Holy Booze by Jean-Baptiste de Clerfayt. This is an adventure game where you play as Lancelot who must obtain the Holy Grail and fill it with booze. Unfortunately for him, it’s stuck in the worst place ever, France! It’s a point-and-click adventure game in the vein of Monkey Island with the lovely art style of the Monty Python franchise. Along your drunk quest you will meet many characters, solve puzzles, and play mini-games. Sounds like nothing different from a frat party. I found the art style to be endearing and charming. If you love adventures with a goofy and silly sense of humor, you should check this one out. The game does have a demo to see if it’s your cup of boozy tea.


A Place for the Unwilling

From a 2D adventure game that is rather silly, we move onto A Place for the Unwilling, an ominously dark 2D isometric adventure game by AlPixel Games. You play as a civilian in a city going about your days meeting individuals, making deals, and paying the bills as you traverse the eerie town that is filled with people covered in shadows. It’s a beautiful looking game, but I do hope there is enough help to travel across said town without the player feeling like they have no idea where they are going. Still, if you like looking at an adventure game that shakes things up, then you should help this project out!



Some of my earliest gaming memories consist of glimpses of me and a childhood friend playing the original Descent on his family’s PC. While we are getting the highly anticipated Descent Underground, which is on Early Access on Steam, we are also getting a spiritual successor from some of the original individuals that made Descent with Overload by Revival Productions. The biggest deal about the original Descent was the fact you could fly in six degrees of freedom. It was like a dungeon crawler, but with an aircraft.  Overload seems to want to not fix what isn’t broken. I mean, why would you? Sure, it might not let you terraform the area around you, but since there aren’t a lot of games like Descent, I am fine with this. If you are curious as to what kind of experience the entire team has had with the game industry, the titles they have all worked on include Descent, Descent 2, Ultima Underworld, Freespace, Red Faction II, Summoner 2, The Punisher, Alter Echo, and Saints Rows the Third. If you love classic PC shooters, then you should go support this upcoming PC, PlayStation 4, and Xbox One project!



Want to run your own mansion filled with the spooks and creeps of the night? Want to have Frankenstein’s Monster and mummies wandering the hallways? Well, MachiaVillain by Wild Factor is the game for you! It’s basically a different take on the Dungeon Keeper-style game, where you build and raise monsters, and slaughter victims and suspicious individuals. It has a quirky art style, and it’s a type of game we don’t often see. If you love Dungeon Keeper, Dungeons II, or War for the Overworld, then you might like MachiaVillain.


Mediocre Monster

I have personally been waiting for this project to go up on Kickstarter for a long time. This is Mediocre Monster by Opal Squad. The main experience of Mediocre Monster puts you into the shoes of Gob, a, well, mediocre monster whose job is to be beaten and basically be the monster the main heroes have to fight. You go through multiple battles, making sure to follow certain calling cards like attacking the hero that taunts, and dropping off potions after your body hits the ground like a bag of sausages. As you level up, you will be able to swap your palette and be a stronger monster, and be able to attract other monsters to your village to make sure you gain the income to save your town. It’s a super appealing and original RPG that isn’t trying to be like another Final Fantasy of old, or trying to capture the 16-bit RPG era. It’s an RPG that does its own thing, and I am glad to see Mediocre Monster on Kickstarter!

The Top 3 Video Game Kickstarter Projects to Check Out As of 2/8/16

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Well, it’s been an entire month into 2016, and I haven’t talked about Kickstarters that are worth your time. I guess I was still on the high of the Psychonauts 2 Fig campaign, but most of the time, I don’t talk about Kickstarters that I don’t have a lot of faith in. I cherry-pick them since I feel like some of them stand out more than the others in terms of how much effort was put into the individual projects. So, since there are so many projects right now that are worth your time, here is a list of the Kickstarters/Indiegogo projects that you should consider backing. This will also not be in any kind of order since they all are pretty good-looking and are worth your time.

Knights and Bikes

To be quite frank, Knights and Bikes is a super sexy game to me. Not in a sexual way, but it’s everything I love and look for in a good Kickstarter. The page is very detailed, the game is in a good playable state to show off footage of it, the game itself has loads of charm and personality that got the child-like wonder side of me excited. Knights and Bikes is an isometric action RPG that reminds me of Don’t Starve, in how the game is viewed by the player, and the art style from Tearaway. Actually, that Tearaway comparison shouldn’t be a surprise, since the developers behind the game worked on Tearaway, Ratchet & Clank, Little Big Planet, and the composer worked on films like Steve Jobs and The Man from UNCLE. I started off the list with this one, since this is a prime example of what I look for in terms of good crowdfunding projects. My only disappointment is that as of 2/3/16, they do not have console add-ons or stretch goals. I would love to play this on my PlayStation 4 or Nintendo’s upcoming NX console.  However, once console additions have been added, I will definitely back this game! I think this is the first Kickstarter you should all check out!


Wandersong is an interesting 2D platformer/rhythm game that reminds me of games that try to do the paper-craft look. The main gameplay aspect of Wandersong is to, well, use music to make your way across this fantasy world. You can change the wind, purify ghosts, alter time, and be able to lift platforms up into the air. The graphics are charming, and it’s another title that I’m glad to see will hopefully get made.

Dual Gear

The first major Indiegogo campaign worth giving a hoot about is Dual Gear, a mech game that reminds me of both Armored Core and Front Mission. It has a combination of turn-based combat, but when it’s a mech’s turn, you get to move the mech in real time. It reminds me with how Valkyria Chronicles’ combat system works. It looks fun, and for anyone that loves heavy customization, the game has heavy mech customization that you would see in the Armored Core franchise. It looks good for a futuristic sci-fi game, but I do wish the mech designs didn’t remind me of Armored Core. I would love for Japanese-style mech designs to look unique, or at least like the Techromancer or Super Robot variety. I prefer seeing robots like Patlabor or Daiguard. However, that is just personal taste. Still, the game is going to have a lengthy campaign, and from what I have seen, it’s all very impressive. Oh, and if you are still unsure, there is a demo if you want to try it out.


Kickstarter Flops #3: The Things to Avoid Doing!

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If this was a perfect world, Kickstarters would go off without a hitch. They would launch on time, and they would all be good games. Unfortunately, nothing is ever perfect. Kickstarter projects will always have problems, and sometimes, the product in question won’t even come out. There are always a couple of reasons why Kickstarters fail, and I am going to talk about a few that come to mind. If any other good examples of what to avoid come to me in the future, I’ll write another article.

Rule 1: Make sure, and I mean, make sure you have the entire budget down!

Why?: This should be pretty obvious. We have seen so many Kickstarters tank because the budget was not properly calculated and the Kickstarter ends up running out of money. You need to take into consideration how big your team is or how big you want it to be, office space, dev kits, and how much it will cost to make physical rewards on top of the actual game. Sadly, it is all too common to see Kickstarters go down the drain because someone on the team didn’t manage the money or know how much they actually needed. What’s even worse is that even if the game fails, there is no way to get refunds for some of the backers who put in more than the needed amount.

Example: You can go through a couple of different examples of how certain games ran out of money and couldn’t continue on. I mean, granted, I always think, “why not put it on Early Access so you can get more money”, but that’s another point for another time. If you want more recent examples of Kickstarters running out of money because the developer didn’t think the budget through, or worse, they took the money and ran, there are Kickstarter projects like Mansion Lord, Yogventures, The Stomping Ground, or Midora. So, if I haven’t said it enough, make sure you know your budget inside and out!

Rule 2: Don’t go up during a major media event or certain times of the year!

Why?: You want to make sure you have the greatest amount of attention for your Kickstarter campaign for the 30 or more days it will be up on the site. You want to get the game funded in the shortest amount of time possible, and be able to do some additional stretch goal funding as well. That is why you should avoid putting your Kickstarter up during certain parts of the year, or when huge media events like a comic con or E3 is happening. No one is going to be focusing or talking about your Kickstarter. Heck, it took at least four days before the failed Red Ash Kickstarter was finally talked about by the mass public, due to it being released during, I think, San Diego Comic Con, and how it was also launched on the 4th of July. Like I said, just avoid certain periods of time of the year and big media events unless your Kickstarter is just perfect.

Rule 3: Don’t post your Kickstarter if you have nothing to show


Why?: Maybe if this was 2012, you could get away with not showing off gameplay if you were a big enough designer who has worked on many classics. You know why Kickstarters like Yooka-Laylee worked? What about Battlechasers? How about Pixel Noir? Want to know what all of these have in common? They had gameplay to show off! They didn’t just have a mediocre webcam quality video and some mediocre concept art to show off. You can’t do that anymore. I can’t even show you an example of how many Kickstarters fail at this because there are so many!

Rule 4: Avoid being a feature creep

Why?: So, what is a feature creep you may ask? It means that you keep adding features on top of features to make your game sound appealing to everyone. Just make a base game with elements that will complement each other. Don’t try to be everything, or else your entire game will be a jack-of-no-trades and a master of none. If you must have certain features, then maybe make them stretch goals. If you have an action game, you probably don’t need survival elements and a collectible card game element. It’s like watching a chef on Chopped put truffle oil on their dish, you already did enough! Don’t put on anything that will ruin the overall experience.

Rule 5: If the Kickstarter page is flooded with a lot of similar games, don’t contribute to the flood!

Why?: I am so tired of having to swim through the newest video game Kickstarter page and see five different MMOs, open-world survival games, and other mediocre-looking Kickstarters because everyone thinks they can do the same thing everyone else is doing. It doesn’t help that the indie/big budget scene is already flooded with the same types of games. Why not stick out? Why not be original? We don’t need to another open-world survival game.

Rule 6: Please, and I mean please, be honest!

Why?: Do I really need to explain this? Be honest with where your money is going, how much you actually need, why you went to Kickstarter, and so on. Just be upfront with everyone! This is why people loved the Indivisible Indiegogo because the developer broke down why they needed over a million dollars. Don’t lie to us. Don’t be the Red Ash Kickstarter.

Well, this was a fairly negative article, so how about I put some links down for some Kickstarters you should definitely check out, even though I think they should have waited until the holidays were over.

The Last Shore: This is a sprite-based isometric action game with some exploration elements, like traveling to different islands and finding artifacts to confront the Gods of the main character’s world. The sprites look great, and I hope the exploration is worthwhile instead of dropping us into a huge world with nothing to do, or dropping us into a huge world with nothing but one objective to do. Anyway, I think this game looks really promising, so if you like Legend of Zelda-style games, then you should definitely think about backing this game. It only has two weeks left on Kickstarter to get funded.

Night Cry Assault: This Kickstarter is a little more self-explanatory. It’s a 2D beat em’ up that is very much like the old Streets of Rage and Final Fight. That’s pretty much it. I hope the graphics improve a little since they aren’t the best looking as of right now or whatever build they used for the trailer, but I digress. If you love beat em’ups, and want something different than Castle Crashers, then maybe think of giving the developer, Xtra Mile Games, some of your cash.

Deserted: Deserted is an isometric exploration action game with a combat system that should be familiar to anyone who has played Dark Souls or Bloodborne. It has an eerie minimalistic sci-fi look that really does drench you into the atmosphere of this savage planet you are on. I just hope the graphics don’t confuse the player about where they can and can’t go, not bank on having a familiar Dark Souls-style combat system, and hope the overall journey is worthwhile and not an underwhelming experience. Still, I wouldn’t be giving it a shout-out if I didn’t think it was a promising-looking game. If you like what you see, consider backing the developer, Zebik Media’s, new game.

Psychonauts 2: Come on, it’s a sequel to one of the best games of all time. Go back it!

Kickstarter Shout-out: Indivisible

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With the Indiegogo campaign Them’s Fightin Herds getting funded, it made me realize that, like I said in my last Kickstarter Shout-out, that Indiegogo is not really that good with having quality video game projects. Not only do they clump in board games, but many of the projects are just mediocre. There is an obvious issue with quality control, and I feel like a lot of indie developers would do better by going to Kickstarter instead, or try out that new crowd-funding platform, Fig. The reason I say this is because of one of the best Indiegogo campaigns going on right now, Indivisible. It’s being developed by the same team that made the indie fighter hit, Skullgirls. Unfortunately, either due to bad timing or a combination of things, the slow pace that it’s getting funded is raising some concerns. Then again, this is Kickstarter Shout-out, so I must be talking about this game for a reason. Let’s dive in.

You play as Anja, a tomboy who was trained in the way of martial arts by her father in a small rural town. Unfortunately, a group of warlords attack her town, since warlords are jerks. During that attack, Anja finds out that she can absorb individuals known as Incarnations that can help her in battle. She then sets off to get revenge on her town, and take down the evil villains that wronged her.

Indivisible is an action RPG with a splash of Valkyrie Profile and a little Metroidvania with the ability system. As you traverse these levels, you will gain items that you can use in combat or exploration, like the axe can help you cling to walls, and arrows can be used to hit far off levers. So, how does the combat work? If you have played Valkyrie Profile, then it’s basically that. You will run around the 2D levels and run into visible enemies.  Each of the face buttons on your controller will represent a different character, and each character has his or her own abilities, and pressing the face buttons will have them attack enemies. Each character is limited by the number of attacks by a meter that will refill. Beating a certain number of enemies will upgrade that bar so you can unleash even more devastating attacks. There will be another bar at the top of the screen that will fill up the more you attack or take damage. You can either use that specific bar to defend yourself, or use your character’s super moves, like the woman with the tiger pelt can heal everyone, and Anja can unleash a huge amount of melee damage. Each character also has a lower, mid, and upper attack depending on where you tilt the analog stick. The developers have kindly put a really good playable demo that gives you a huge amount of feeling about how the game will work. You get a good-sized level and a big boss at the end. The gameplay is satisfying, but challenging. You need to learn how to attack each enemy the best way possible.

Since this is made by the people who made Skullgirls, the 2D-animated graphics are pretty freaking good. Fluent animation, great character design, and a lot of personality and passion were put into how everything looks and moves. Granted, the 2.5D levels don’t look as good, but then again, that was the case with the original Valkyrie Profile. The music is also pretty fun to listen to. It’s well composed by famed composer Hiroki Kikuta, who worked on the Secret of Mana series and Koudelka.

Now then, it’s time to talk about my concerns. For one, I think the price point for entry for a free copy is rather high. I feel like an early bird special would have worked, since this part of the year, people are saving up for holiday gifts for the family/friends. $30 is a pretty steep entry point. Since I just mentioned this time of the year, that is also a problem. It’s usually not a good idea to release Kickstarters during certain times of the year. Sure, you can say those charts that show when it’s the best and worst time to put up crowd-funding projects are not true at all, except that they are. This is why last year, I stopped covering Kickstarters around November, since a lot of Kickstarters I talked about and looked up didn’t do well, but then did better at a later date. Indivisible should have also waited to either be on Kickstarter or Fig. Again, this is just from a personal point of view, and while I only pay attention to the gaming section, there is a reason why a lot of the big and well-known developers go to Kickstarter or sign up to Fig rather than Indiegogo.

However, I do have faith in this project. It has a lot of what makes a good crowd-funding campaign by being detailed on their page, actual game footage, and having downloadable demo/prototype of the game. I just think due to a combination of bad timing, maybe being on the wrong site, and a few other elements, that it might fail due to how slow the funding is going. Maybe it’s also because they made a fighting game, but who knows. I do think they will make it, and I hope more people find out about this project. Congratulations, Lab Zero, Indivisible gets my Kickstarter Shout-out!

(if you want to support this project, go to this link!)