Kickstarter Shout-out: Witchmarsh

 photo witchmarshbanner.jpg With downloadable games like Valiant Hearts: The Great War taking place in World War I, I think it is time that game developers start using different settings within the games they are creating. I think many gamers are getting sick and tired of the usual future, post-apocalypse, and modern day settings. I hope we can see more time periods like the roaring 20s. In fact, the 1920s is a time period you rarely see. Sure, some games use that time period like Laura Bow: The Dagger of Amon Ra, but that is the only one that I can think of off the top of my head. This is why I am happy to see this little Kickstarter game, Witchmarsh, an action RPG that takes place during the 1920s. How about we take a look and see why this game deserves a shout-out!

 photo witchmarsh01.jpg Strange things are happening in 1920s Massachusetts. People are vanishing and the local townsfolk are baffled. It is up to you and your team of private investigators to find out who or what is making these people vanish. Just be wary, something supernatural is in the air. The Kickstarter page promises that the clues you find and how you tackle each of the cases, on or off the story, will result in different outcomes. Make sure you put those detective skills you acquired from L.A. Noire to work, or else the characters in town will think differently about you and your detective agency.

 photo witchmarsh04.jpg Witchmarsh is an action RPG where you will take control of 13 diverse characters as you travel around the rural parts of America and other locations solving crimes and fighting baddies. The different characters run the gambit of abilities, from the enemy-tossing Moose (a bouncer-looking fellow), to the magic-using Guardian. The Kickstarter says that depending on who you choose to bring with you in your four-man party, their abilities can be used to find secrets hidden within the levels. The combat looks fast paced and exhilarating. Alongside the games’ combat, you have a deep customization system with how you level up your characters. You can pick individual perks to upgrade your stats. The game even takes a page from Guardian Heroes and Dragon’s Crowns’ playbook, where you can take a different path with each level. Witchmarsh will also have online multiplayer so you can play with your friends, along with stretch goals that include competitive online multiplayer modes.

 photo witchmarsh02.jpg Even though this game has sprite work for its graphical presentation, it looks impressive. Sure, the sprites might look like the ones used in another Kickstarter game, The Way, but the 13 different characters all look different, and have little details on their designs that I really enjoy, like the large chin of the Moose. The soundtrack is filled with jazzy tunes that are composed by Francisco Cerda. Indie gaming fans will know Francisco from his work on games like Jamestown and Gunpoint.

 photo witchmarsh03.jpg This game looks like it will be both ambitious in design, and fun in terms of the combat. It is on PC-only for now, but they have shown interest in porting the game to home consoles in the future once they get a few things worked out. Like I said above, I am very interested in this game due to the time setting, since you don’t see many games that take place during that period in time. You can still donate to the Kickstarter and if you are looking for something different with your action RPG, I recommend checking this one out!